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A jam submission

Sticks and StonesView game page

Puzzle game created in 3 hours for Trijam #79
Submitted by Spielsieb (@spielsieb) — 15 hours, 13 minutes before the deadline
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Sticks and Stones's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#103.1673.167
Did you make it in 3 hours (put 5 by default)#104.7504.750
Overall#143.1393.139
Visuals#152.7502.750
How well does the game fit the themes?#163.0833.083
How much do you enjoy the game overall?#182.5832.583
Gameplay#182.5002.500

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3

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Comments

(+1)

It was interesting, but a little far out. I personally don't know what's with the guy there sleeping, but whatever.  It works OK though and that's ultimately what matters.

Submitted(+1)

Short and sweet!

You should put an arrow on the sticks so we know which side points to the mouse
Also, a restart button would be nice

Developer(+1)

Thanks -  good ideas - I'll put both immediatly in the to-do list for this one :)

Submitted(+1)

I really like the idea and how the pieces visually heat up, I think it's a great touch. I found the controls decent tho sometimes the sticks would fall out of the map. Great work!

Developer

Thank you for your feedback - I'd envisioned some cool mazes where you'd follow the light figuring everything out. No time for that ofc, but I'm glad that at least part of that idea kinda worked out in the end :)

Submitted(+1)

Nice Idea. I understand why others complain about controls, but for me only issue where when sticks got stuck on cubes from time to time. Game is still playable and it not stopping player from solving puzzles. I mean - it so much easier then playing aviasims on keyboard in early 2000-s.

Developer(+1)

I guess those young folks are used to controls that just work out of the box without having to constantly fiddle around with them ;) 


Thanks for your feedback !

Submitted(+1)

Really cool game. Shame about the controls.

Developer

Thanks :) Yeah, feel really stupid about those. The silly thing is: I had the rotation on the third Axis (Mouse Wheel) but it felt so stiff on the demo-level so I changed it and deleted the old code.


Never gonna do that again - could have easily switched back when I noticed  the problem while playtesting :(

(+1)

hard to play :(

so hard 

i make it only about 3 level

Developer(+1)

Sorry about that - as it turns out the controls didn't scale too well :(