Really like this one once I got a handle of the controls. I loved being able to fly headfirst into a star and turn around at the last moment to absorb it! Enemy ships were a little hard to see while moving quickly, maybe making them more red than black would improve visibility.
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Space Chase's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well does the game fit the themes? | #4 | 3.909 | 3.909 |
Gameplay | #8 | 3.182 | 3.182 |
Overall | #9 | 3.500 | 3.500 |
Did you make it in 3 hours (put 5 by default) | #11 | 4.727 | 4.727 |
How much do you enjoy the game overall? | #11 | 3.091 | 3.091 |
Visuals | #12 | 3.091 | 3.091 |
Audio | #14 | 3.000 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
Comments
It's a bit on the easy side but it's somehow relaxing :D
You could make the enemies gradually spawn quicker. At one point, I was waiting for an enemy with 9 bullets!
i think the pace is too slow, and a bit too boring right now, i even write this comment while playing the game since it's too easy lol. maybe if this was harder i would be much more fun.
However, the visual, audio etc is really fitting for the slow pace of the game. if felt lonely and empty
alright, im only 5 health life left. ill continue typing when im finished
Just found a bug where you could get -0.5 bullet lol
my final score is 290
Hey thanks for playing!
My last two games I submitted for trijam got the feedback that they were too hard so at the end of dev time I vastly lowered the difficulty. I guess without dynamic difficulty I can't please everyone. 290 is a lot wow i had ideas for more depth its just trijam is 3 hours. Still thanks for the feedback I really do appreciate.
Yea I know what you mean. Increasing difficulty over time is a type of dynamic difficulty. The problem is the balancing, if I make it infinitely scale with time then it will eventually be impossible. Getting a good difficulty curve required to much time and wasn't one of my goals this trijam. My game I submitted to triple trijam had scaling difficulty that I spent about 30 mins tweaking and most people still thought it was to hard. I may polish this one up a bit post jam so if I do I'll make sure to add your feedback. Thanks
Nice game!
I was a little frustrated when lured enamy at the star he he ignored it like it nothing =(
But it has nice visuals, music and mechanics.
One of my favourites in the jam - I liked the gameplay-loop and it fits the theme quite well:
At first I was annoyed that the enemies were difficult to spot but that is also what made it fun for me - you had to weigh between carefuly getting more ammo and trying to spot the dark enemies between the bright light and the background.
GJ :)
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