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REMONG's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well did the game make use of diversifiers? | #22 | 3.094 | 3.364 |
How well does the game fit the themes? | #34 | 3.010 | 3.273 |
Overall | #39 | 2.411 | 2.621 |
Audio | #40 | 1.923 | 2.091 |
How much do you enjoy the game overall? | #48 | 2.174 | 2.364 |
Gameplay | #50 | 2.258 | 2.455 |
Visuals | #55 | 2.007 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How much time was taken?
Version 1 - 2 hours 45 min
Version 2 - 3 hours
Version 3 - 2 hours 30 min
Use of theme?
Novel Twist on Classic Game
Use of diversifiers?
1)Join the Trijam Discord and read the #rules channel!
2)Invite your friends to join the game jam! (or better yet, force them to... 😏
3)Make a game with dynamic music / adaptive audio / a dynamic soundtrack!
4)Make a game in a genre you've never made a game in before!
5)Make a game with a main menu! In a game jam! WOW!!
Did you have fun?
Absolutely!!
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Comments
The concept is really nice, but the collision mechanics make it hard to play.
Thanks for your feedback. I will work on the collision mechanics.
I really like the concept, but I hate the hitboxes and collisions.
The collision boxes in the game are too big. The character would get stuck on the sides and being killed by the spikes.
Thanks for your feedback. I will work this.
Hi!
It's a very interesting concept, but could have been executed better. Half the time I couldn't see where I was supposed to go, the view screen is very small. I see you have tried to use adaptive audio but it didn't turn out well...on the contrary, I was getting irritated by the music and confused where some of the sounds are coming from. You also might wanna fix collisions, sometimes I die without even touching the spikes.
Good game, needs a bit of polish. Wasn't sure how to defeat the Evil Boss but I got close
Clever idea.
The screen doesn't let you see far enough into things you want to see.