Too bad I can't play it on integrated GPU.
Play game
Pogo Panic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #10 | 3.563 | 3.563 |
How well did the game make use of diversifiers? | #13 | 3.500 | 3.500 |
How much do you enjoy the game overall? | #26 | 3.125 | 3.125 |
Visuals | #27 | 3.125 | 3.125 |
Overall | #28 | 3.135 | 3.135 |
Gameplay | #31 | 3.063 | 3.063 |
How well does the game fit the themes? | #48 | 2.438 | 2.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How much time was taken?
First build: 2h55m
Second build: 2h58m
Third: 30s shy of an hour
Use of theme?
Chain Reaction - Every jump causes the next jump
Twist on Classic Game - It's a classic platformer with a twist
Negative Feedback - The beating levels makes the game go faster, failing makes it go slower.
Use of diversifiers?
I joined the Discord.
I triple tweeted. TWICE!
I recorded and published a timelapse for every stage, check them out on the game page.
I customized the game page.
The game has just a bit of singing.
The game tries to teach invisibly.
The game can be understood without language.
I've never made a platformer before!
Tremble mortals, and despair, for this game has a main menu... where the background fails to cover the screen if the resolution's over 1024.
I've been playing, rating and commenting on the jam games as much as I can.
Did you have fun?
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