Play game
The Factory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
I Want More! | #5 | 3.412 | 3.412 |
Game Feel | #7 | 3.294 | 3.294 |
Polish & Juiciness | #7 | 3.471 | 3.471 |
Overall | #8 | 3.336 | 3.336 |
Use of Diversifiers | #9 | 3.118 | 3.118 |
Accessibility | #12 | 3.471 | 3.471 |
Novelty | #12 | 3.235 | 3.235 |
Fits the Theme | #12 | 3.353 | 3.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How to Play
You've never left this place.
Now, it's leaving you.
Collect essentials for your journey beyond.
You're a young robot about to be sent into the 'beyond' and you have no idea what that entails. But for the moment, you can collect as much oil and power cores as you can find (or grab from drones), before your factory... leaves.
WASD for movement, space for jump, mouselook and left click.
Used Diversifiers
Universal, Time Sensitive
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very relaxing, atmospheric experience.
Controls were a bit too floaty for me and as others have mentioned a crosshair for aiming would have been a good addition.
I really liked the simple but clean art design, and the calm soundtrack. Seems very polished.
The gameplay was so smooth and polished!
The disappearing shader/effect looked really cool.
Kudos for the UI as well.
However, I wish there was a crosshair or a dot to aim. It was really hard to hit the drones because it was hard to aim.
This game looks incredible cool and, the level is interesting to traverse and explore, especially thanks to the change over time and the UI is especially neat.
I did have a hard time FPSing thought, since the orbs seem to not be thrown at the center of the screen and without a crosshair I basically didn't hit anything I didnt directly stand in front of. The navigations were also a bit floaty for my personal taste.
A well rounded prototype, which I guess is the most one can hope for on a FPS on a Game Jam. Congratz on the factory design, it feels interesting to walk around and check each corner
Putting together a working FPS in a jam timeframe never fails to impress me! I've tried that, it's hard... This had some nice touches of polish, like the animation when picking up oil / power. The factory disappearing as time passed was also very cool!
One feedback for the mechanic of throwing drones with balls - it's almost impossibly hard without an aiming mechanism of some sort. A simple reticle in the middle of the screen would help a lot, but since this is a robot an estimated trajectory line might even make sense. Also once you throw and miss it's usually very hard to find a ball again - might've been nice to make that a collectible as well (like ammo).
I scored 7720 - no idea if that's good or bad, but the game left me wanting to find out what happens to the young robot next.