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Tactics RPG WIP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality: Your game presents very fully original concept. | #12 | 3.792 | 3.792 |
Determination: You clearly challenged yourself. Not an easy game to make. | #12 | 3.792 | 3.792 |
Game Feel: Feels good to perform actions. Controls responsive and satisfying. | #22 | 2.833 | 2.833 |
Gameplay: The game is fun to play and engaging. | #22 | 2.625 | 2.625 |
Overall | #22 | 2.745 | 2.745 |
Theme: The game creatively uses the Jam’s Theme. | #23 | 2.667 | 2.667 |
Emotion / Mood: The game has an emotional impact. | #23 | 2.042 | 2.042 |
Personality/Narrative: Characters, dialogue, plot, and other story elements. | #24 | 1.958 | 1.958 |
Environment: Art, level and enemy design, placement and pacing of challenges. | #25 | 2.250 | 2.250 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Sources Cited
Unity packaged primitives - Unity
TextMeshPro - Unity
Your Name (Required for CSC 355 Students only)
Don Seymour
Theme Choice
I used both themes
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Comments
The game is obviously not finished, but the mechanics and ideas are there for this to be a great game. Would love to see more in the future.
This is a really cool concept, and I think it has the potential to be a great game! You had a creative idea, and I like how you implemented the world and interface. However, the game lacks a storyline and feels unfinished. I was not able to attack, defend, or interact with the enemies in any way. If I tried to move closer to them, the game would not let me, which clearly seemed like a major bug.
I like the current mechanics although a bit buggy. I noticed it was unfinished so I'd like to see what it would look like finished if you decide to finish it!