Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Tactics RPG WIPView game page

Submitted by Digital_Replica — 7 days, 17 hours before the deadline
Add to collection

Play game

Tactics RPG WIP's itch.io page

Results

CriteriaRankScore*Raw Score
Originality: Your game presents very fully original concept.#123.7923.792
Determination: You clearly challenged yourself. Not an easy game to make.#123.7923.792
Game Feel: Feels good to perform actions. Controls responsive and satisfying.#222.8332.833
Gameplay: The game is fun to play and engaging.#222.6252.625
Overall#222.7452.745
Theme: The game creatively uses the Jam’s Theme.#232.6672.667
Emotion / Mood: The game has an emotional impact.#232.0422.042
Personality/Narrative: Characters, dialogue, plot, and other story elements.#241.9581.958
Environment: Art, level and enemy design, placement and pacing of challenges.#252.2502.250

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Sources Cited
Unity packaged primitives - Unity
TextMeshPro - Unity

Your Name (Required for CSC 355 Students only)
Don Seymour

Theme Choice

I used both themes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted

I like this concept and the balls moving was responsive. No progression or sounds. My balls also started moving on their own.

Submitted

I loved the concept of the game! During class you mentioned you had trouble getting the balls to roll up square hills. Here's how I would solve this: I would recommend overriding OnCollisionEnter/OnCollisionStay for that, then you can find the collision point with the steepest normal vector (where the y component is the smallest). If it's steep enough, after that you can translate that into a sort of "steepness" using a (1 - y) or (1/y) depending on how much you want, then use the dot product of the normal vector with the impulse along with some constant you tweak to apply an upward force. This would effectively cause an upward force to happen when the ball pushed against a wall allowing you to climb up.

Submitted

I've just started delving into fire emblem games and this an almost exact copy of how movement works. Great job building this from scratch without any libraries added on. 

Submitted

This looks like it would've been a really cool game, I think I understand what the concept is and I would love to play if you finish it. The movements were smooth and directions/options were clear. Great job 

Submitted

I like the idea behind what you are working on. Making a tactics RPG is something that can be pretty difficult so seeing you attempt it is nice. I see you got the movement working although since we couldnt get up to the red orbs we couldnt test  the attack or defense feature to see  if it worked. Good job though with what you got completed so far.

Submitted

Cool concept. Took me a minute to figure out what I was doing but once I understood it grabbed my attention. If you finish it I'm sure it would be quite fun

Submitted

I see this game wasn't quite finished yet, I think if you were able to finish this, the concept of this would be nice. I was also limited to what I was actually able to do in the game, I think if you could complete what you had pictured, it would have fit perfectly. 

Submitted

I like the XCOM feel to it and I think if you finished it it would be a pretty good game.

Submitted

This is a cool concept for the theme of the game jam. I know its unfinished, but I think if you had a bit more time this would be a fun game. I couldn't really do much more than move around a little bit and I couldn't reach the enemy. Visually the game looked good as well, I would love to see the finished game.

Submitted

I get the idea of the game, I've played similar games. The game should have more functions and visuals, it is very basic, and there is no excitement. in the middle of the game, the balls started to move randomly by themselves, which is not supposed to happen I believe. But overall, nice work on the game although it is not completely finished.

Submitted

I was really excited to see what you were trying to do, but obviously the game is unfinished but I would love to be able to try the finished product, maybe try something a little less ambitious with the time frame we were given.

Submitted

I was really excited to see what you were trying to do, but obviously the game is unfinished but I would love to be able to try the finished product, maybe try something a little less ambitious with the time frame we were given.

Submitted

I think this is a cool concept for like a 3D chess type game where you also had to factor in the z axis in your movements. I think I see your vision and think this would be really cool fleshed out.

Submitted

I'd like to see it finished but it's a cool concept.

Submitted

This game is a job well done. 

Submitted

While the execution is obviously rough, the concept is very interesting and I hope you can flesh it out more in the future.

Submitted

The concept very interesting. I wish that there was some way to get up to the other red balls. Mine would just get stuck on the terrain and just sit there. If this was fully fleshed out I feel that it would be a very fun game! 

Submitted

I like the direction of the game. If the players had a way of moving up the terrain, the map would be fun, especially on the higher parts of the map.

Host

This was a really ambitious game!  You created a really nice user interface.  I wasn't able to do attacks because movement was limited by the height of the terrain--it would move me up to the edge, but I couldn't get up the hill (no pun intended) to attack things.  I would really like to see more of what you had planned, but I was very impressed with what you did accomplish.

Submitted

Interesting game! I like that it's a turn-based kind of game. I also appreciate how we can use the mouse wheel to zoom in and out.

Viewing comments 23 to 4 of 23 · Next page · Last page