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Tactics RPG WIP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality: Your game presents very fully original concept. | #12 | 3.792 | 3.792 |
Determination: You clearly challenged yourself. Not an easy game to make. | #12 | 3.792 | 3.792 |
Game Feel: Feels good to perform actions. Controls responsive and satisfying. | #22 | 2.833 | 2.833 |
Gameplay: The game is fun to play and engaging. | #22 | 2.625 | 2.625 |
Overall | #22 | 2.745 | 2.745 |
Theme: The game creatively uses the Jam’s Theme. | #23 | 2.667 | 2.667 |
Emotion / Mood: The game has an emotional impact. | #23 | 2.042 | 2.042 |
Personality/Narrative: Characters, dialogue, plot, and other story elements. | #24 | 1.958 | 1.958 |
Environment: Art, level and enemy design, placement and pacing of challenges. | #25 | 2.250 | 2.250 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Sources Cited
Unity packaged primitives - Unity
TextMeshPro - Unity
Your Name (Required for CSC 355 Students only)
Don Seymour
Theme Choice
I used both themes
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Comments
I like this concept and the balls moving was responsive. No progression or sounds. My balls also started moving on their own.
I loved the concept of the game! During class you mentioned you had trouble getting the balls to roll up square hills. Here's how I would solve this: I would recommend overriding OnCollisionEnter/OnCollisionStay for that, then you can find the collision point with the steepest normal vector (where the y component is the smallest). If it's steep enough, after that you can translate that into a sort of "steepness" using a (1 - y) or (1/y) depending on how much you want, then use the dot product of the normal vector with the impulse along with some constant you tweak to apply an upward force. This would effectively cause an upward force to happen when the ball pushed against a wall allowing you to climb up.
I've just started delving into fire emblem games and this an almost exact copy of how movement works. Great job building this from scratch without any libraries added on.
This looks like it would've been a really cool game, I think I understand what the concept is and I would love to play if you finish it. The movements were smooth and directions/options were clear. Great job
I like the idea behind what you are working on. Making a tactics RPG is something that can be pretty difficult so seeing you attempt it is nice. I see you got the movement working although since we couldnt get up to the red orbs we couldnt test the attack or defense feature to see if it worked. Good job though with what you got completed so far.
Cool concept. Took me a minute to figure out what I was doing but once I understood it grabbed my attention. If you finish it I'm sure it would be quite fun
I see this game wasn't quite finished yet, I think if you were able to finish this, the concept of this would be nice. I was also limited to what I was actually able to do in the game, I think if you could complete what you had pictured, it would have fit perfectly.
I like the XCOM feel to it and I think if you finished it it would be a pretty good game.
This is a cool concept for the theme of the game jam. I know its unfinished, but I think if you had a bit more time this would be a fun game. I couldn't really do much more than move around a little bit and I couldn't reach the enemy. Visually the game looked good as well, I would love to see the finished game.
I get the idea of the game, I've played similar games. The game should have more functions and visuals, it is very basic, and there is no excitement. in the middle of the game, the balls started to move randomly by themselves, which is not supposed to happen I believe. But overall, nice work on the game although it is not completely finished.
I was really excited to see what you were trying to do, but obviously the game is unfinished but I would love to be able to try the finished product, maybe try something a little less ambitious with the time frame we were given.
I was really excited to see what you were trying to do, but obviously the game is unfinished but I would love to be able to try the finished product, maybe try something a little less ambitious with the time frame we were given.
I think this is a cool concept for like a 3D chess type game where you also had to factor in the z axis in your movements. I think I see your vision and think this would be really cool fleshed out.
I'd like to see it finished but it's a cool concept.
This game is a job well done.
While the execution is obviously rough, the concept is very interesting and I hope you can flesh it out more in the future.
The concept very interesting. I wish that there was some way to get up to the other red balls. Mine would just get stuck on the terrain and just sit there. If this was fully fleshed out I feel that it would be a very fun game!
I like the direction of the game. If the players had a way of moving up the terrain, the map would be fun, especially on the higher parts of the map.
This was a really ambitious game! You created a really nice user interface. I wasn't able to do attacks because movement was limited by the height of the terrain--it would move me up to the edge, but I couldn't get up the hill (no pun intended) to attack things. I would really like to see more of what you had planned, but I was very impressed with what you did accomplish.
Interesting game! I like that it's a turn-based kind of game. I also appreciate how we can use the mouse wheel to zoom in and out.