Nice work. Cool concept and actually pretty challenging. Its kinda frustrating in the beginning when youre trying to read the text in the two second timers at the same time.XD
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2 == "SPEED"'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance To Theme | #28 | 3.933 | 3.933 |
Overall | #35 | 3.422 | 3.422 |
Design | #58 | 3.267 | 3.267 |
Innovation | #61 | 3.067 | 3.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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I think progress bar instead of count down would be whole a lot better, also is it intentional that level automatically completes, whenever you press esc button? Overall, great game!
Unfortunately, space for jump doesn't work most of the time. If I tap S I can't jump at all. Also, if the player eats few powerups collision detection sometimes doesn't work and you fly through the walls. I think it would be better if checkpoints give you bonus time +2 seconds and respawn you only when it ticks down. So if you are precise enough, you can do the level in one go.
When you press the key it makes the player fall faster so maybe that's why you couldn't jump, I'll also have a closer look at why the space key wasn't working sometimes. What level did the player fly through the walls?
I was initially thinking about adding two seconds to the timer when the player reaches the checkpoint but it's always interesting to see what other people think.
Monospace font & dark background & glowing objects. Cool uniformity in the aesthetics.
2 second idea also works great in creating tension. Really enjoyed this one.
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