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A jam submission

Alien ColonizerView game page

Colonize the Aliens!
Submitted by SimpanHardner — 2 hours, 25 minutes before the deadline
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Alien Colonizer's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#24.0004.000
Audio#93.0003.000
Creativity#112.8002.800
Visuals#113.0003.000
Gameplay#122.4002.400
Overall#132.8672.867
Overall Enjoyment#162.0002.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

A pretty classic clicker fitting the theme! it’s missing a bit of the UI you’d expect to find in such a game (such as the cost, current level of facilities, etc) but it’s a good start! and it’s cute too!

Submitted

It was fun seeing the money amounts rise, and clicking UFOs before they disappear. It's an interesting idea, there's a lot of juice in the planet moving with the song's rhythm, however, the game still lacks a lot in visuals. There is no visual difference within the planets, when you go in one, they look exactly the same, a green ball, and sometimes, some buildings appear on the planets, but when you get out and come back, they're gone! There should be more visual cues, like, for entertainment, some clubs and circuses could appear. Also, it doesn't show how much I spend on these, how do I know how much entertainment is worth? The prices also seem to change inconsistently, sometimes I have 500 bucks, and I can't buy a hospital, some seconds later, I can buy it with 100 bucks. The song also awkwardly loops.

Nevertheless, it's a cool idea, but really needs some improvements.

Submitted

I tried to get into this one because I can see where it could go, but there were a few direct problems that made me click away after a few minutes:  Since the UI is the sole interaction I have with the game, it really needs to feel satisfying to push buttons.  Confirmation sounds, denied sounds, etc, with some light anims to round out the good feel of pushing a button.  

When I DO push a button, I also need to see a little hospital, or even a colorrect representation of one, pop up somewhere.  I gotta visually see that progress, it's a big part of any city-builder type game.  
Mechanically I couldn't really tell what was going on, how much of what I needed, etc.  I may have missed some UI in there, but that stuff needs to be right in my face conveniently if I need to see it, or I don't know it exists.

As your description says, I realize this is a project in super-early development, so you've probably already considered everything I've listed above.  I just like to try to give feedback, I hope you don't find this disheartening.  As a game jam effort it was a good one, and one of the more original attempts I've seen, but just too large in scope to land in this sort of game environment.  Nonetheless, thanks for giving us all a game to try out!

Submitted

i can't play :(

Submitted

the executable isn't supported on linux :(