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A jam submission

BLT: Binary Language TutorView game page

Submitted by daid — 21 hours, 3 minutes before the deadline
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BLT: Binary Language Tutor's itch.io page

Results

CriteriaRankScore*Raw Score
Theme & Focus#24.0004.000
X Factor#43.0003.000
Fun & Design#63.4003.400
Overall#63.2003.200
Technical#63.1003.100
Music & Sound#83.1003.100
Graphics & Animation#152.6002.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Not in-game but on the game page

How did your team implement the focus (and optionally, the theme)?
Game scrolls vertical and is in a 9/16 aspect.
Theme should be obvious.

Team Size

Solo (1)

Will you continue work on the game after the jam?

No - only made for the jam

Which diversifiers did you use, if any? (optional)

Everything is Tiny
Infinity

Which parts of the game were NOT made by your team? (Including AI generated)
Music.

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Comments

Submitted

This was really fun. It definitely plays on a person desire for "numbers go up" and cookie clicker like games from all the number spamming. Would have been a great game to throw in a leader board.

Submitted

Fun little game, certainly wouldn’t have expected this game type had I not seen some discord progress. My only real gripe is that it seems to be a viable strategy to just spam 0’s and 1’s and hit space, doing it enough tends to smash through the oncoming values without having to be all that precise.

That said, when not using this strategy and playing in what I imagine is the intended way, it was enjoyable, great job.

Submitted

Fun game.
I would maybe change using SHIFT as your key choice though, hitting SHIFT 5 times is the windows shortcut for turning on sticky keys :P

Submitted

Yeah that was fun well done enjoyed that!

Submitted

This is one of the more unique jam games I've seen. It's fun for a while, but I feel like it's missing something. Some powerups of some kind (like a row clear, line clear, 3x3 clear, etc) sprinkled in would have been perfect.

Developer

I had some ideas for powerups/special things. But in the end, the primary loop did not engage me at all, which made it hard to continue on expanding things.

Submitted

Awesome as always, also I think it’s a bit too straining on the fingers depending on how they gonna play(my left index and middle fingers are telling me to end their suffering)