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BLT: Binary Language Tutor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme & Focus | #2 | 4.000 | 4.000 |
X Factor | #4 | 3.000 | 3.000 |
Fun & Design | #6 | 3.400 | 3.400 |
Overall | #6 | 3.200 | 3.200 |
Technical | #6 | 3.100 | 3.100 |
Music & Sound | #8 | 3.100 | 3.100 |
Graphics & Animation | #15 | 2.600 | 2.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
How did your team implement the focus (and optionally, the theme)?
Game scrolls vertical and is in a 9/16 aspect.
Theme should be obvious.
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - only made for the jam
Which diversifiers did you use, if any? (optional)
Everything is Tiny
Infinity
Which parts of the game were NOT made by your team? (Including AI generated)
Music.
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Comments
This was really fun. It definitely plays on a person desire for "numbers go up" and cookie clicker like games from all the number spamming. Would have been a great game to throw in a leader board.
Fun little game, certainly wouldn’t have expected this game type had I not seen some discord progress. My only real gripe is that it seems to be a viable strategy to just spam 0’s and 1’s and hit space, doing it enough tends to smash through the oncoming values without having to be all that precise.
That said, when not using this strategy and playing in what I imagine is the intended way, it was enjoyable, great job.
Fun game.
I would maybe change using SHIFT as your key choice though, hitting SHIFT 5 times is the windows shortcut for turning on sticky keys :P
Yeah that was fun well done enjoyed that!
This is one of the more unique jam games I've seen. It's fun for a while, but I feel like it's missing something. Some powerups of some kind (like a row clear, line clear, 3x3 clear, etc) sprinkled in would have been perfect.
I had some ideas for powerups/special things. But in the end, the primary loop did not engage me at all, which made it hard to continue on expanding things.
Awesome as always, also I think it’s a bit too straining on the fingers depending on how they gonna play(my left index and middle fingers are telling me to end their suffering)