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A jam submission

River TwinView game page

A 2D Vertical Shoot'em up. Made for 8 bits to Infinity Vertical Jam.
Submitted by Simoncb — 16 hours, 13 minutes before the deadline
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River Twin's itch.io page

Results

CriteriaRankScore*Raw Score
Music & Sound#33.5453.545
Theme & Focus#53.3643.364
Fun & Design#73.0913.091
Overall#83.1063.106
Technical#92.9092.909
X Factor#92.6362.636
Graphics & Animation#103.0913.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Yes

How did your team implement the focus (and optionally, the theme)?
The protagonists are a pair of space ships that can rotate around one another to change shooting direction and grab pickups.

Team Size

Solo (1)

Will you continue work on the game after the jam?

Undecided

Which diversifiers did you use, if any? (optional)

Infinity

Which parts of the game were NOT made by your team? (Including AI generated)
The Music and The font

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Comments

Submitted

Great work! You've already commented about the lack of space so I wont belabor that point. But the game is really cute and has an awesome retro NES vibe.

Developer

Thanks!

Submitted

Nice game! The main criticism I have is that the player's movement felt extremely floaty and was kind of frustrating even. I did really like the overall atmosphere, especially the music, and the procedural generation seemed to work really well. Overall, really good job!

Developer

Thanks!

Submitted

Fun game that took me back to my childhood playing old school retro shooters. Main criticism is the lack of space that someone else already commented and you addressed. Very cool that you got in random level generation, great job!

Developer

Thanks! I'm glad you had fun.

Submitted

Really enjoyed the mood and vibe from this one, the music was nice, the ship rotation was a cool idea. I did find some areas felt a bit hard in that there wasn’t a lot of space to address enemies in. But all the same a really fun game to play.

Great work.

Developer(+1)

Thanks!

I agree. I think if I had given more time to it, I would have balanced the area layouts better. 

At the time, I was focused on the idea that there should be enough areas (there are 20) that the randomization wouldn't get stale but rushing on that meant that other aspects suffered.  :P 

Submitted

Catchy tune, and the action kept flowing, which was really  nice. I was a bit confused, as I assumed only the red ship could pickup red powerups, and the green green powerups. But both could pickup both.

Submitted

well done for a solo developer, its hard to get it all done in such a short time

Developer(+1)

Thanks!