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Soul Searching's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #88 | 3.479 | 4.400 |
Fun/Design | #108 | 3.479 | 4.400 |
Graphics/Animation | #146 | 3.320 | 4.200 |
Overall | #163 | 3.162 | 4.000 |
Music/Sound | #181 | 2.846 | 3.600 |
Theme/Limitation | #276 | 2.688 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
At the beginning the main boss steals your 'soul', you must reach the top of the tower in order to retrieve fragments of your soul and then battle your way back out again to your starting point - hopefully with your soul intact
What was your team size?
Solo
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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Comments
Fun game! The art style reminds me a little of Hollow Knight. Overall well done! The art style was cute, the story was a good giggle, and I didn't feel like anything was too hard or too easy.
My Suggestions:
- Add some light music or sound to your starting cut scene.
- Enemies shoot a little too fast, making it impossible to avoid. However, I didn't feel in danger - because I always had plenty of health to take hits. SO this wasn't that big of a deal.
- Maybe little less bloom effect on the gun ammo explosion. It becomes a lot to look at when there's multiple on the screen.
- You don't need to have the text box come up for every health pack
All in all - awesome job! Congrats on completing a game you should be really proud of this :)
Thank you for the feedback!
Funnily enough when I was learning to draw my character, I was following a tutorial called "How to Draw and Animate Hollow Knight Characters". Hopefully through time I will develop my own art style, but in the meantime, I'm happy with this ha!
I think a lot of these issues could have been avoided with some play testing, but thats a lesson learnt!
Again, thank you for playing!
Yeah totally! I mean it looks great. I did the same thing but with Stardew Valley lolol so I get it. I've been doodling since the jam submission to try and find my own style - but it's hard when you're learning.
Anyway best of luck :)
the art work and animation is really impressive! my only critique is the enemies (including the boss) shoot way too fast it's almost impossible to avoid. Otherwise, this was awesome, good job!
Quite impressive for your first attempt to make all of the art, sounds, music and code on your own. I enjoyed your game, but the boss fights are a bit dull. Best strategy I managed to figure out was to jump as often as I can and spam shoots. Dunno if there's a better way.
Thank you for your feedback!
Yeh thats pretty much the strategy - upgrade your weapon as high as you can and just keep jumping and shooting. Wanted to try something more elaborate for the boss, but didn't have the time unfortunately so stuck with my first iteration
Great game.
It was too dark to see the next platform to jump to.
(also, the health pack message doesn't need to be every time you pick it up, only the first)
Thank you for your feedback. I thought the lighting would have been a problem, but ignored it as I knew where they were - naive error in judgement haha!
Thanks1
Its a cool concept and the humor's fun; for your first game this is great. A little dark so I couldn't see things, and its pretty challenging.