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Midnight Heist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #16 | 4.356 | 4.356 |
Overall | #29 | 3.793 | 3.793 |
Technical Implementation | #31 | 3.695 | 3.695 |
Music/Sound | #38 | 3.712 | 3.712 |
Theme/Limitation | #39 | 3.695 | 3.695 |
Fun/Design | #68 | 3.508 | 3.508 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You're a thief who is afraid of darkness and your boss tells you to go thieving in the middle of the night so you must stay on the edge of darkness to not pass out
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot
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Comments
Really loved the look and sounds in the game. I thought it was a really creative take on the theme. The rope physics on the crates were super cool but couldn't find a situation where I needed it. Also, I was lost in the beginning so I had to check in the comments to find out about the light switch at the start of the game. I guess for feedback, is to make the game a bit faster (a bit too much time waiting around) and more clearer indication of the light switches. Overall great job :)
Thank you! :) I haven't even thought of speeding up every aspect of the game. I agree it's a little slow and not really that fun, but maybe that could fix it. And i see the light switches are more of an issue than i thought they would be. I don't wanna shine a spotlight directly into them so maybe a flashing pixels or something could do it to kinda catch your attention. Thanks for great feedback and thank you for playing! :)
Really cool game. Had a really good time playing this. I gotta say that I liked the art style here. There's so much detail in such small spaces and it all just looks amazing. My two gripes are that I think the guards patrol a little too slowly. There was a little too much standing around waiting for my liking. Secondly, I think the light switch needed a little more mentioning. I was a bit lost in the into and last level until i discovered it.
Overall, very cool and I'd certainly be happy to see more of this.
Thank you! I'm glad you enjoyed it :) The guards were a little faster in the early versions, but i slowed them down so they wouldn't be as difficult so more people can beat it, but i completely understand where you're coming from. Slowing down just gives you more time to think :) As for the light switch, i'll probably make a bigger and more noticeable sprite if i ever work on this again. It was kind of a last minute thing i added to make it a little different compared to the other 2 levels.
Thank you again for playing :)
This is great! The small characters were awesome. Kudos on animating such small sprites. Everything about this game is tops. Great job! My time is embarrassingly high too high to share lol.
Thank you for playing and the compliments :)
Cool game ! The AI was a bit frustrating at parts tho, specially when they would push a crate you need around their patrol making it kind of impossible to get without getting aggroed.
Really cool presentation, ambience and music, really nice.
Thank you! I know it's a little frustrating. This was the first time i was using Godot's pathfinding and i didn't have time to figure out how to cut out box shaped holes in the navigation instance :) It worked for what i was trying to achieve and called it good. Definitely something i'll fix if i ever work on this again.
Thank you again for playing :)
Oh boy, it took me way too long how to figure out how to play this. I seriously spent about 10 minutes just walking around the opening area before I realized where the light switch was. Could definitely have used some kind of light on it maybe just so I knew where to go. I have to say though, the presentation on this game is fantastic. I absolutely love the lighting effects done in pixel art. Really gives the game a magical feel! Overall the puzzles I'd say weren't terribly fun in their current design...the only one that seemed to have a solution for me to figure out was the last one where I had to realize where the light switch was to turn on. It was a neat discovery to realize that you could slow down the enemies with the crates! I'm not sure I ever used that one to its full potential though. The conversations with the boss were super fun. Overall a great game!
Thank you so much for playing! All valid points and very reasonable. Definitely could've put a light on the first switch, but decided against it cause it sort of had a light on it already and i understand it blended into the wall quite well, but figured when you find it it'd pay off :p The first 2 levels were there to teach and the 3rd and last was more of a puzzle. I wanted to make more levels and add a bunch more features, but ran out of time cause i wanted to polish what was already there. I found out you can use the crates to speedrun as well by watching one of my play testers haha. He was pulling the crate and one of the guards was pushing it.
Thank you again for playing i'll definitely be checking out your game when i have time!