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Warbringer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #67 | 3.769 | 3.769 |
Music/Sound | #79 | 3.385 | 3.385 |
Overall | #99 | 3.308 | 3.308 |
Fun/Design | #107 | 3.308 | 3.308 |
Technical Implementation | #122 | 3.077 | 3.077 |
Theme/Limitation | #143 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The game has a boss at the end of the battle. The player is at the risk of falling off the map (on the edge).)
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
Which diversifiers did you use, if any?
Quick Run, In a Song
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Comments
Nice. I managed to get stuck in the ground when falling so I was somehow in the twilight zone.. So when I fell I didn't really die it seemed (so the AI:s tried to continue to hunt me and thereby killed each other). I guess it's a bug :).
Anyway. Cool game. Directly playable and easy to grasp.
Nice game but it definetly lacks polish. I don't really like that it just starts when it loads and that there is no result screen.
I like the cover image and graphics in genral. The sound also gave sufficient feedback resulting in enjoyable gameplay. The game lacked an indicator that would how if a weapon is reloaded or not. It also softlocks if you fall off the edge on your last life. Simmilary nothing happens when you win (or at least not soon after as I waited for a while)
I can't tell when weapons are reloaded
i fell and it softlocked :C
anyway, congratulation on the submission
fun little game although i wish the guns had more ammo ran out too fast
Had so much fun playing this game!
On the boss part, was kinda hard to visualize the boss attacks when they attacked to the side, since they shoot vertical lasers. Also think would be nice to have some quality of life features like pause and reset
Anyways, very fun game and very cool lookin graphics
I really like the voxel style! The weapons feel good when firing (like you feel the impact). Sounds fx are solid and there's a nice level of polish. I also like the effect when the map loads in. Nice job!
Plays well and looks good, i think being able to see the cooldown of our weapons could be a great addition ! Good job
Cool game, it seems very small and hard to get around without instantly getting shot. I love the start transition on loading the level, just sadly I couldn’t make it to the end to see the boss.
I would have loved to see some feedback on how much ammo left/reloading text as found it hard to tell how long I had to wait for a weapon to finish reloading. Also a score counter!
Game is cool, but a bit hard to avoid getting hit. The game looks great though and I love the beginning fade in thing.
Thanks for your comment, I should expand the map and the number of the obstacles cause one main reason of continuously getting hit is the map size.