Fun little game, I would've liked the pacing to be a little more linear. It felt really slow up until my score was 200, and once it hit 300 there were too many enemies that it became impossible to survive. Overall though I had a pretty fun experience, and really like the glowy post processing
Play mess
Pixel Pop Chaos 2: Turn up the heat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #88 | 2.917 | 2.917 |
Fun/Design | #108 | 2.750 | 2.750 |
Graphics/Animation | #116 | 2.667 | 2.667 |
Overall | #119 | 2.600 | 2.600 |
Music/Sound | #137 | 2.250 | 2.250 |
Theme/Limitation | #146 | 2.417 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
It give 1 item multiple uses; the score is tied to the player health
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
Godot, Piskel, Beepbox
Which art & audio did you / your team create BEFORE the jam started?
I created the base player controls before the jam
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