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Hot Potato's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #71 | 3.057 | 3.222 |
Technical Implementation | #71 | 3.057 | 3.222 |
Theme/Limitation | #76 | 3.057 | 3.222 |
Overall | #95 | 2.930 | 3.089 |
Fun/Design | #102 | 2.846 | 3.000 |
Graphics/Animation | #119 | 2.635 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The bomb in the game is multi-use. You must juggle the bomb, or else if it explodes, it will kill you. You also need the bomb to blow up walls to proceed further into the game. It adds a challenge of not only platforming, but remembering to drop the bomb before it blows up in your face.
Team Size
Completeness
What tools did your team use to construct the game?
Unity Game Engine & aesprite 0.95
Which art and audio did you / your team NOT create?
The rooster call and chicken sounds were not created by me. These were grabbed from a free sounds website, and are linked in the game description
Which art & audio did you / your team create BEFORE the jam started?
All art and audio created by me was created during the time of the jam.
Which diversifiers did you use, if any?
You may be able to fight for saying it uses Quick-Run, as the game is a high-score based game, however there really is no end. I also tried to incorporate "My Own Noise" with some of the sound effects, but not all (the bomb for example is me making a ticking noise and hissing into the mic with some added distortion).
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Comments
juggling bombs was more intense than it should've been for me. graphics are a bit simple. i liked this game a lot
Nice game! I appreciated platforming and controls even if maybe a bit punitive on miscalculated jumps.
Would you mind trying my entry too?
appreciate you trying out the game!
I'm definitely trying out everyone's game I can, especially those leaving feedback! I'll likely play a few tomorrow, so I'll get yours in then!
Thanks again!
Fun little game!
What I liked:
My suggestions:
Good job overall!
Art isn't really my strong suit if you can't tell lol. I appreciate the feedback! Glad you liked the movement, and I was definitely afraid the blue bomb would clash with the warm colors!
Love that the game throws you right into the action. Everything moves quickly and smoothly. Music is cool. The vertical scrolling should be used more; it reminds me of Ice Climber.
Unfortunately, I couldn't figure out how to use the bomb properly. If I drop or throw it, it won't explode. But if I hold it until it explodes, I lose.
The goal is to keep dropping the bomb so the timer resets, and once you see the big wall come down (it should spawn ever 15-30 seconds above you) you can throw it upwards into the wall by holding "W" and pressing the throw button.
That being said, I'm glad to have feedback like this! It makes me think about what to do next time in regards to controls/how to play sections. Thanks for playing!
Nice Game! Juggling the bomb and bringing it up with you is fun and adds a nice extra challenge. I like how the sound signals when the bomb will explode. Sometimes the bomb fell over the edge of the platform cause the distance between the chicken and the bomb is pretty big.
All in all, great game, well done.