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jtnoble

22
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1
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A member registered Oct 01, 2021 · View creator page →

Creator of

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Hardest part by far was the bridges, I flipped over a good 7 times on those things D:

Fun game!

Yeah I had some struggles keeping it together with that exact idea. I've gotten really good with the functionality and programming side of things over the past few jams, but I really need to hone in on those level design skills :p . Thanks for playing!

I'm not an organizer, but the definition of two buttons is "All gameplay uses at most two buttons".

As long as you can complete the entire game without ever using that button, I'm sure it's more than fine.

I saw GameMaker said they're doing free exports for the next three months in response to the news, so it might be the perfect time!

Curious what game engine everyone might be looking into using!

Personally, I believe I am going to make a decision between Godot or Unreal based on if I want a 2D or a 3D game. I'm interested in both.


What are you looking into? Godot, Unreal, GameMaker, RPGMaker, something else? And why?

I got a chance to play now! Happy you were able to get it re-uploaded.

Overall I really enjoyed the game. I especially like how even by using simple shapes you were able to achieve some diversity in enemies. Effects such as Vignette and Screen Shake are also always a plus! If I were to add some criticism, I would really like to be able to hold the mouse down to fire at a steady speed, as the timing felt a little cumbersome. Other than that, I'm sure with more time you could add more and more to just add to the overall feel of the game (enemy types, animations, etc).

Once again, I really enjoyed the game! Good job!

Hey BenBonk, thanks for playing my game! That's about on par with the criticism I've received this far and I agree! In it's current state, it increases speed by 10% every 15 score, but I probably should've went more time based as it takes probably just as long to get from 0-20 as it does to get from 200-300.


Thanks again for playing!

Wonderful game! I loved the art style and gameplay, and really appreciated how you took the time to create such immersive puzzles to let the player figure out what to do instead of just giving them the answer directly. Of course, like a lot of people have mentioned, I would've liked to see the hitbox be a little more forgiving as sometimes I had trouble getting around the crow. Also, there is a little bug I noticed. If you get hit and die by the crow, you can still collect the candles, so in level 1 if you die next to the gate, you can actually collect the last candle without unlocking the gate. It's the little things. Overall an amazing submission!

Unfortunately I cannot play the game. I believe I know the reasoning why though.

You have uploaded ONLY the .exe file for Unity. You need to upload the entire contents of the folder created (typically in a .zip format) including files such as...

  • GameName_Data (Folder)
  • MonoBleedingEdge (Folder)
  • Game.exe
  • UnityCrashHandler64.exe
  • UnityPlayer.dll


I'm sure if you have these files, you can reach out to BenBonk or a moderator of the Jam, and they will let you reupload so we can try out your game!

The controls took a moment for me to understand, but once I started to get the hang of it I found this game actually extremely enjoyable. There are a couple of softlocks I ran into, which definitely was a little frustrating (first one I ran into was the water bucket thing wouldn't let me pick it up a second time and I threw it in front of the fire, so I was unable to move it again).


Seriously with some polish and more content I think this could gear up to be a really good small game! If you planned on working on it further, I would definitely look into giving it another try! Great game!

This was quite possibly the most stressful yet most fun game I played for the jam. 

I did notice a small bug and a small exploit. It seems zombies are immune when under water, which I thought was a really good idea; however, once I reached about wave 6 some zombies could be hit under water, some couldn't, it seemed random. It also seems that you can just stand in front of two of the jars (jars, vats?) and just hold RMB to keep rebuilding directly in front of you and keep shooting, makes it almost impossible to lose. When playing the game without using the exploit though, it is EXTREMELY fun, and a little overwhelming, but not enough to take it from the fun.

Really enjoyed the game, thank you for sharing!

Fun little game, I would've liked the pacing to be a little more linear. It felt really slow up until my score was 200, and once it hit 300 there were too many enemies that it became impossible to survive. Overall though I had a pretty fun experience, and really like the glowy post processing

Felt really confusing to use the vortexstone, and it says use any key to activate the stone, however it seemed space was the only button that did anything to the stone. Once I started to figure out how to play, I found myself having quite a bit of fun. It was extremely rewarding having 4 monkeys all get trapped in the same plant, felt really good.

appreciate you trying out the game!

I'm definitely trying out everyone's game I can, especially those leaving feedback! I'll likely play a few tomorrow, so I'll get yours in then!

Thanks again!

Art isn't really my strong suit if you can't tell lol. I appreciate the feedback! Glad you liked the movement, and I was definitely afraid the blue bomb would clash with the warm colors!

The goal is to keep dropping the bomb so the timer resets, and once you see the big wall come down (it should spawn ever 15-30 seconds above you) you can throw it upwards into the wall by holding "W" and pressing the throw button.

That being said, I'm glad to have feedback like this! It makes me think about what to do next time in regards to controls/how to play sections. Thanks for playing!

I'm not sure why, but I really, really like the little touch with fire on the flag for a checkpoint. Overall a good game! I would've maybe liked the screen to be a little more zoomed out, as sometimes it was hard to see things ahead of you.

It was a little unclear how to start the game, but once I figured it out, it was a nice and fun experience!

I would highly recommend just playing it anyway! It's pretty easy to just set up an emulator like Project 64 to play it on your PC, or, if you have a powerful enough computer you could download Citra and play the 3DS remake (it has some nicer features that makes it more accessible--such as changes to skipping part of the time of day as opposed to only being able to skip the whole day--but in all honesty some of the changes to the boss fights are pretty lame). 

Reminds me a lot of that moment in Majora's Mask when you get the whole band together. Really neat game!

The music is definitely catchy and I really like the idea! A couple times the apple would spawn right outside the play area and be impossible to grab. Also the snake sometimes does a 180 and runs into itself. I think it would be nice for you to be able to both move and call the snake on the same frame, but could see it being an added difficulty measure to choose whether to move that frame or call the snake that frame.