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Heat it Up's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #110 | 2.750 | 2.750 |
Technical Implementation | #134 | 2.450 | 2.450 |
Fun/Design | #150 | 2.300 | 2.300 |
Overall | #165 | 2.080 | 2.080 |
Graphics/Animation | #179 | 1.750 | 1.750 |
Music/Sound | #185 | 1.150 | 1.150 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Multi-use is in the Controls: You use one key to do multiple actions like going right and up.
Team Size
Solo (1)
Completeness
Demo / Vertical Slice
What tools did your team use to construct the game?
Unity, AI Art Website DALL-E 2, Clip Studio Paint
Which art and audio did you / your team NOT create?
The art for the flame and the firewood is created by the AI program DALL-E and only tweaked slightly.
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Comments
a good prototype I have few points but I believe they were already mentioned I gave you a good rating!
OK, major points for coming up with something truly original and avant-garde.
Unfortunately, the experience is more frustrating than fun. Still, an interesting experiment to try.
Additional challenges, beyond just collecting firewood, would have been welcome. Also, a bit of music.
Interesting movement idea!
Super simple and super fun game. Very well done!
Simple and straight to the point. Good on you to not give up after scraping your first idea!
Cute little flame dude was very motivating to get to the fire. I would have loved to see an indicator showing what "mode" it's in because it FEELS like it's bugging out even though it's the intended movement controls. They felt very unintuitive (obviously). But cool entry!
Simple prototype, at first I was thought the space bar to switch left and right to move was a bug, but after I got use to it I think it was an interesting take. Good start!
Good idea! the game has potential. Keep up the good work!
Yoooo, This Is A Really Cool Game, I Enjoyed Playing It :D
I didn't realize there was a timer at first bc the text was very small and for some reason I kept thinking that left was better for up and right for down, but it's a nice simple game!
Everything seemed to work well, just wishing it had some sound.
Nice and simple, well done for 2 day!
I like the idea that you can only use three buttons and spam the spacebar.
I also like how it’s a reverse pacman game.
However, even in fullscreen mode (Unity button) a lot of the UI/GUI is still hidden from the player, I had no idea what to do: All I can see is a compact maze-like map with some firewood and the fire character, can’t see a timer/score and sometimes where the next firewood would spawn, this could’ve been fixed by changing the aspect ratio of the game from Itch’s default 6??x4?? into a 1280x720.
But I don’t think it should be judged by that, I like that somebody else had to make the game in less than 2-3 days like me, a good prototype for today, I hope you actually make a full game about this one!
Thank you for your feedback!
For me there is no issue when in fullscreen, but maybe that is also dependant on display resolution or something... I'll have to look into that whole resolution stuff for the future.
The idea is very nice and it works very well. It makes you kind of confused in the controls and makes you get excited when you get good at it. I hope you work on it later because it is a cool mechanic!
Congratulations on finishing it in 2 days, scrapping ideas is never easy.
Overall it's quite simple, the biggest issue gameplay wise is that there's no indication if you're on up or down mode, and how A/D also moves up/down is confusing