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A jam submission

Tales of the Guardian CatView game page

Submitted by trashbait (@enrico_mandelli), Loló (@loloo_chan) — 10 hours, 18 minutes before the deadline
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Tales of the Guardian Cat's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Design#203.9003.900
Overall#573.2603.260
Technical Implementation#583.2003.200
Graphics/Animation#613.4003.400
Theme/Limitation#833.0003.000
Music/Sound#972.8002.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game implement the focus, Multi-Use?
Your gun shoots and also can be used for movement. If you shoot while in the air, the cat player performs an extra jump in the opposite direction.

Team Size

Quartet (4)

Completeness

Demo / Vertical Slice

What tools did your team use to construct the game?
godot and aseprite

Which art and audio did you / your team NOT create?
all the sounds in the game

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Comments

Submitted(+1)

The game was good, I like the variety of the upgrade and the enemies. The sprites and background are well done. It's nice that the camera follows the gun. I like the wobbling animation from shooting mid air. 

The bats' health indicators are subtle but work. Would've been funnier if the cat had 9 lives. The cats pistol hand is weird.

The random seed is the same every round. The bats get caught outside the map. Scarabs shoot without anticipation. 

why is there a 0.1.2 if 0.1.3 exists?

Submitted (1 edit) (+2)

Catpire survivors, I had a fun UwU.
Pro tip new player: max out multi-shot 1st and rapid fire second, ez clap

Developer

thanks a lot!

glad you liked it!

multishot and rapid fire are for sure really strong

UwU

Submitted(+2)

What a cool game, I Liked the upgrades (It wasn't possible to know how many times you upgraded though). I think the movement and knockback need some changes but overall, it is a solid game.

Developer (1 edit) (+1)

thank you for you feedback

glad to know you've liked it

there was some stuff we couldn't do for jam time; we wish we could make 3 random upgrades appear each time instead of all 6

the knockback was implemented to fit in the game jam theme, it can be used as a double jump to create new routes to platforms, which could be clearer in our part

Submitted(+1)

Had a great time playing it, loved the art also. I kind of wanted a life upgrade and a movement  that don't stop when shooting, but I believe it is a personal thing. Congrats on the submission!

Developer

Thank you for your feedback :)

We wanted to make more upgrades, but we stuck with the first ones we did due to the limited amount of time for the game jam, we also wanted to give 3 random upgrade options each time instead of showing all of them, a life upgrade was definably in our list.

We also wanted to make an upgrade that made you able to shoot while knocked back, wich would improve air mobility, maybe we will still improve on our game :P

Submitted(+1)

The upgrade choices were a little confusing. At the start I thought there were only 3 choices, each giving 2 upgrades since the menus showed 3 scrolls. Pretty fun game otherwise!

Developer

That makes sense! I really appreciate your review. We’ll see how to make the menu more clear.

 Thanks for the help and for playing <3

Submitted(+1)

you did a good job on this one , I like the artstyle I like the sounds and the game overall a well deserved solid rating from me thank you for your submission! :D

Developer(+1)

Thank you for the support! We are really happy that you liked <3

Submitted(+2)

Never thought of taking the Vampire Suriviors formula and putting it into a platformer.  I kept trying to get up the sides of the map with shooting down and jumping

Developer(+1)

I’m happy that you enjoyed it somehow!

Our friend tried to get up the sides of the map too lol  we think it’s impossible, maybe in the future, who knows 

Submitted(+1)

Jump, Shoot, and Knock..... There is no death plane.

Developer(+1)

OMG YOU DID IT LOL 👏

yeah, that isn't we really didn't know it was possible xD