Great visuals and I love the puzzle mechanics! Here's a link to my playthrough https://www.twitch.tv/videos/1595954872?t=01h07m40s
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Lit the Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #17 | 4.000 | 4.000 |
Music/Sound | #36 | 3.400 | 3.400 |
Overall | #53 | 3.320 | 3.320 |
Theme/Limitation | #63 | 3.200 | 3.200 |
Fun/Design | #77 | 3.200 | 3.200 |
Technical Implementation | #102 | 2.800 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
Mechanics: There is only one action (other then movement). An atack in the form of a fireball that have to be used through the game in creative ways to solve the puzles. Coding: A single blueprint was created to handle almost everyting in the game. Every tile is a representation of a reuse of this blueprint. It handles the tipe of tile, the spawn of objects, the destruction of the objects and change of materials when the tile is hitted by a fireball and the sound.
Team Size
Completeness
What tools did your team use to construct the game?
Unreal Engine, Blender, Audacity and Gimp.
Which art and audio did you / your team NOT create?
All the audio assets were downloaded.
The 2 particle effects (fire and explosion) where obtained from Unreal starter pack.
The metal and the gold material used at the door and at the key respectively also came from Unreal's starter pack.
Which art & audio did you / your team create BEFORE the jam started?
Everything was created during the jam.
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