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Bird with a Steam-Engine Sword's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #87 | 2.869 | 3.429 |
Graphics/Animation | #93 | 2.988 | 3.571 |
Theme/Limitation | #96 | 2.869 | 3.429 |
Overall | #113 | 2.701 | 3.229 |
Fun/Design | #118 | 2.630 | 3.143 |
Technical Implementation | #151 | 2.151 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
the weapon the main character has can be used as both a weapon and a platform
Team Size
Solo (1)
Completeness
Unfinished Prototype
What tools did your team use to construct the game?
Unity, Photoshop, Procreate, FL Studio
Which art and audio did you / your team NOT create?
none
Which art & audio did you / your team create BEFORE the jam started?
none
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Comments
The tutorial was super well animated. The music was great. The way you made the coins physical objects was very nice. Great job. :D
Loved the art, the music and the reuse of the weapon. The only thing I noticed is that if you are too close to the wall the sword can go too deep in it. Great job!
Extremely cool aestetic in all places, nice idea to begin with. The controls felt good, though sometimes the collisions seemed off and it looks like some boxes were visible. Overall great game!
I'm in love with the character art/animation and the tutorial graphics/sound/presentation on how the buttons worked. I so wish that the button wasn't c, it's hard to push while you're moving! There was also issues with the collision shapes being visible, and the collisions had trouble with the sword sometimes because it was so big so it'd go through them. At one point the camera decided to leave me and my steam-powered sword and go on it's own adventure which ended mine. Game had super great vibes.