I think a touchscreen would def work better, who knows, maybe in the future I will try to get touch screen working, never done that before though.
PilotTK
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Thanks for playing! Glad you liked it!
I am sure how I did it is not the best way, but it was the only way I thought of doing it.
Here is a quick explanation for how I went about doing it:
When you Hit left click it starts collecting the location of the mouse and getting the average value. This average value is essentially the middle of the circle, as the average of points on the edge of a circle should be the middle of the circle. This list of locations is reset if the player:
a) Lets go of the mouse
b) Goes in the opposite direction
c) A full circle is created
It also keeps track of the direction from the first value(Location of mouse when you hit left click) to the average value calculated earlier.
Then it checks 4 things
a) Their have been more then 10 locations tracked
b) The current angle of the mouse to the average is near the angle from the first position to the average.
c) Are their 3 points in the circle that differ from the first position by at least 90 degrees
d) Are these 3 points far enough away from the center.
If all of these things are true then it counts it as a circle having been completed and the list is reset.
This is frankly a finicky system but for a game jam it tracked circles well enough.
Thanks for playing! Yeah its kinda a finicky system, I thought that process was gonna be a lot easier! Essentially. to charge you have to hold left click and spin somewhat tightly and quickly then when you are charged enough you release while moving in the direction you want to throw your lightning.
This was a fun game! I did find the grabbing controls a little clunky when trying to move a block to the other side of me but once I reached a level where the player had two different arm size that began to make sense because being able to move your arms all the way around would defeat the purpose. What I maybe would do is if your arm is perfectly vertical have it pass it to the next arm if that other arm can reach it. Other then that I enjoyed the game!
Fun game! My only real problem was that I started really lagging at the end but, that could very well just be my computer not being the best! I really liked how differently all the weapons acted, in the future I think I'd prefer the bullets you produce to be a different color because I found it hard to dodge when there were so many of my bullets on the screen.
Great game! Especially great since its your first proper game jam game. I read the other comments so while the timer going negative makes sense now, since the timer is bonus points I would instead label it as such, because while playing it felt like a glitch, like I was supposed to have lost the game. Also, I think your characters movement is not normalized though I could be wrong but it felt like I was moving faster when moving in the diagonal direction, which not bad is something to look at in the future!