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Dark Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #98 | 2.364 | 2.364 |
Technical Implementation | #99 | 2.455 | 2.455 |
Fun/Design | #105 | 2.545 | 2.545 |
Graphics/Animation | #105 | 2.364 | 2.364 |
Overall | #110 | 2.364 | 2.364 |
X Factor (overall enjoyment) | #111 | 2.364 | 2.364 |
Theme/Limitation | #115 | 2.091 | 2.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
What tools did your team use to construct the game? (optional)
Godot and Aseprite
Which art and audio did you / your team NOT create? (optional)
All art and audio are not made by me. However, some art are modified to create aesthetics and polished.
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Comments
A cool concept, and after I got used to the ghosts chasing you even when you weren't shining your light directly at them, I enjoyed exploring the world! Like others though I couldn't move after talking to the knight :/
I couldn't move after the knight talked to me so I don't really know the game experience but it did make me scared
cool game,pretty scary the spikes made my computer lag.
This game has a really neat idea and aesthetic. It's been done before, but I haven't ever seen it in a 2D format. I wish it had a little more leniency or a warning when ghosts were approaching you from the dark, though. Deaths start to feel unfair very early on and it gets nearly impossible to keep track of where every ghost is in relationship to your character.
Fun idea! I really like the idea behind the main gameplay loop. the ghosts reminded me of Boos from Mario haha, but there's definitely potential to make a complete and polished game out of this concept!
This is a very interesting idea. The idea was unfortunately hampered by some bugs in the game. For me, the game starts lagging very severely in certain areas, making it hard to control the character and avoid traps or enemies. There was also a glitch where I couldn't move after talking with the wizard. I talked with him twice on accident, I'm not sure if that's what caused it.
Again, a very cool idea. I think you have a solid foundation to build on in the future.