The art and the music captured the atmosphere of the game well. Gameplay was a simple but well executed, the platforming stealth mix was quite enjoyable. One critique was that even though checkpoints were provided, I didn't really have to interact with them, I just kept reducing my wanted level and finished the game without it. Other than that there's not much else to complain about, the scope of the game was well thought out and everything was executed well. Kudos.
Play game
Gears of Deception's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #8 | 4.125 | 4.125 |
Theme/Limitation | #27 | 3.750 | 3.750 |
Technical Implementation | #27 | 3.625 | 3.625 |
Overall | #28 | 3.646 | 3.646 |
Graphics/Animation | #35 | 3.625 | 3.625 |
Fun/Design | #37 | 3.500 | 3.500 |
X Factor (overall enjoyment) | #53 | 3.250 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
No but I will add them to the game page after submitting
Team Size
Trio (3)
Will you continue work on the game after the jam?
No - only made for the jam
What tools did your team use to construct the game? (optional)
Godot, Aseprite
Which art and audio did you / your team NOT create? (optional)
All of the sound effects
Leave a comment
Log in with itch.io to leave a comment.