I think the issues I encountered durin the gameplay has already been brought to attention by HalfSmore. The grappling mechanic was a bit difficult to master. Asides these problems though I’ll say the use of the diversifiers were nice. The graphics were great as well (I loved the little floating pixels as seen in the tutorial). THe atmosphere was set well for the game. Well done!
Play game
Swinging Crab's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music & Sound | #33 | 3.167 | 3.167 |
Fun & Design | #36 | 3.333 | 3.333 |
Graphics & Animation | #39 | 3.333 | 3.333 |
X Factor | #47 | 3.000 | 3.000 |
Overall | #53 | 2.986 | 2.986 |
Technical | #69 | 2.583 | 2.583 |
Focus & Theme | #88 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
How did your team implement the focus (and optionally, the theme)?
so it's a game to speedrun with few mechanics that remind of racing (e.g. swinging)
Team Size
Solo (1)
Will you continue work on the game after the jam?
Yes - fun side project
Which diversifiers did you use, if any? (optional)
4 Color Palette
Animal Characters
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