This kept me going back for another try. I was immersed in this for longer than I expected. Thank you for the double jump (I suck) Like others have mentioned, perhaps the camera could have been zoomed out a bit to see more of the level. Well done!
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Nuclear Bomb's daring escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Design | #63 | 2.830 | 3.100 |
Technical | #67 | 2.647 | 2.900 |
Focus & Theme | #69 | 2.921 | 3.200 |
X Factor | #86 | 2.282 | 2.500 |
Overall | #87 | 2.358 | 2.583 |
Graphics & Animation | #96 | 2.100 | 2.300 |
Music & Sound | #105 | 1.369 | 1.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
How did your team implement the focus (and optionally, the theme)?
You are escaping from a fox who has a cage, you are racing against your best time
Team Size
Pair (2)
Will you continue work on the game after the jam?
No - only made for the jam
Which diversifiers did you use, if any? (optional)
4 Color Palette
Animal Characters
Mouse Only
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