Really like the environment you setup and the idea. The teleportation mechanic is great but unfortunately there are a lot of issues with the tracking. My body seemed to be all over the place and my hits half the time seemed to do nothing (using HTC Vive motion controllers). Would be really cool with some polishing!
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Space-Time Assassin VR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #11 | 4.000 | 4.000 |
Fun | #28 | 3.000 | 3.000 |
Overall | #31 | 3.167 | 3.167 |
Overall | #38 | 3.028 | 3.028 |
Gameplay | #42 | 2.667 | 2.667 |
Originality | #42 | 3.167 | 3.167 |
Theme | #59 | 2.167 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I love the idea, and the art! However, I found this very difficult to play on both Quest/Link and Vive/Knuckles. The input was either going in the opposite direction or was moving sporadically. What enemies I got to didn't seem to react to my swings. I restarted the build with different hardware and got similar results. I'm confused since the gif and video shows both enemy damage and a fluid movement system. I also double-checked and tried the updated Oculus build as well.
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