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Kikai-Yume (cyber-dream)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #43 | 2.556 | 2.556 |
Creativity/Originality | #46 | 3.000 | 3.000 |
Overall | #64 | 2.407 | 2.407 |
Use of Theme | #78 | 1.667 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very unique aesthetics which were satisfying to wade through.
It took me quite a while to truly understand the difference between the coloured beams and the movement systems, so being a little more explicit on that tutuorial would have gone a long way.
I also couldn't quite get the hang of the button pressing (which may just be me being dumb) but I had to cheese my way around the back of the first button puzzle as it wouldn't stay down. Then further down the line I couldn't progress to the final area as one of the buttons seemingly unpressed (or something).
Definitely something interesting here, and fortunately my inability to truly grasp the mechanics seems to be in the minority :)
understandable, I know there was some annoying kinks with the buttons (so no, it wasn't you being dumb :3 ) … I actually redid the buttons to work correctly (on the latest patch)… the issue came from the fact that the souls had multiple colliders and the button script was super rushed and basically only worked one way (hence why the ending didn't have buttons resetting). In terms of the un-pressed button towards the end, I'm unsure whether its a bug or part of the puzzle … I know that 2 of the platforms actually disable a platform while enabling another... I cant really explain it numerically but the puzzle always leads to the final button being the first active platform... in other words, the middle platform closest to the previous section is the final button that needs pressing. all in all, I'm glad you enjoyed the aesthetic and I will definitely be making a more clearer teaching flow through a more structured but entertaining tutorial. If you are interested in trying the game again, feel free to check out the updated version (currently 1.4d) or keep a look out for the 2.0 which I am slowly but surely working on :)
Thanks for the info :)
Glad to hear you're still pushing forwards with the project! Giving me some inspiration to do the same with mine :)
Nice gameplay and very cool aesthetics! Liked it a lot!
Cool aesthetics and I love the integration of music! Very cool <3
If you find some time this weekend, please check out our game “Starship Minis” and leave a comment to let us know what you think! https://itch.io/jam/vr-jam-2021/rate/1145490
Thanks and congrats on completing the jam!!
I quite enjoyed the aesthetic (I'm a bit of a sucker for neon and vaporwave styles lol). Like the others said, I had a bi8t of trouble understanding how it relates to the theme. But nevertheless, I can see you worked hard!
thanks for the comment, again, I'm glad you enjoyed the art style and I'm definitely taking note for the next game jam :)
I love the aesthetic of this game, it plays really well! Nice job!
thanks, I appreciate the time you took to play it and also for the feedback!
The game is well polished, and fun, the only suggestion I have that would've made it more compatible with the theme, would be the ability to shrink and enlarge yourself to be able to pass certain openings in the game
Music was good! I'm not 100% sure how the buttons and lightsaber worked but I was able to make it ot the big green ending area! The graphics were good, very Tron like! Not sure how this relates to the small world theme, but the fact that I can play all the way to the end and complete the game fully, is a win win!
honestly super appreciate your comment. in terms of the small world theme, i was kinda thinking of making multiple characters and so the aim was to experience life from different souls ...the same world but different souls see and experience it differently. it kinda fell apart theme wise by the second day because i realised i wouldn't be able to finish the game and i prioritized making a game that worked over the theme.
That's always a tough but important call to make. I can see that you had big ideas and plans going into this one, but finished is always a top priority in a situation like this.
Good job getting it to this point and if you want to come back to it, I hope you're able to flesh out the experience you initially wanted to create.
I certainly intend to and have already made and uploaded a patched version with some nice improvements. I hope to have you try out the game again when I complete the overhaul :)
I made it all the way through! I enjoyed the gigantic celebration at the end.
I'm super glad you enjoyed it :D thanks for playing!