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Packaging Simulator - Don't get Automated's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme - How well the game incorporated the given theme. | #13 | 3.800 | 3.800 |
Presentation - How well executed the game is. | #19 | 3.500 | 3.500 |
Overall | #20 | 3.525 | 3.525 |
Enjoyment - How much you enjoyed playing this game. | #21 | 3.400 | 3.400 |
Concept - How interesting or unique the game is. | #29 | 3.400 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
Factory/Warehouse Interior Modular Pack - https://assetstore.unity.com/packages/3d/environments/industrial/factory-warehouse-interior-modular-pack-224512
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Comments
Very well polished submission! Enjoyed it and passed the day from the second try. Good work out for me :)
I liked the most how you can close the box. It worked perfectly, it just felt right, just like closing a real box.
The box folding was nice. It got a bit hectic and trying to reach for the furthermost flap on the box was a bit of a stretch on the table.
The box folding was nice. It got a bit hectic and trying to reach for the furthermost flap on the box was a bit of a stretch on the table.
Thanks for playing. I've been checking some real life packaging stations lately and it seems like the box is usually set in a 25-degree angle precisely so that it's easier to reach the top of the box. I'll consider adding that on an update to make it easier to close then.
After playing a while I started to grab and swing the packed box backwards without looking, so I can do the job as fast as I can, because I don't want to get automated.
There's some visual bug on the box when I try to pack it fast, the "flaps" are at a offset and it seems that they are floating mid air, although they don't actually affect the gameplay as the boxes are still counted as sealed. Using apk version btw.
Those are nice pro strategies to avoid being automated. Thanks for playing and for the feedback, I'll fix the visual bug on a next release
Big highlight was folding the box up to close the package, neat little game.
Since I got automated, but technically not fired.. do I hang out in the cafeteria now?
Fun little experience. Would recommend.
It would mean a lot to me if you'd try my game Protocol PAR-C3L as well :)
Maybe I'll add a small break room in a future update hehehe. Thanks for playing, I would love to play your game but I only have a Quest and can´t play PCVR., sorry for that,
That would be really funny!
No worries I understand. The mobile build had some major performance issues and tbh I didn’t had the energy to properly profile and optimize it.
Haha, damn I got automated.
Cool idea with an actually real existing threat. I liked the step by step guide and how you also showed the next steps in this half-transparent sockets.
A minor thing: At the beginning i got a bit confused, how many objects i should place in one box, because label tells "objects" (plural), but at the beginning you actually need only one. But after bit trying around and when it later then also even needed different shapes, it was clear.
And found a little bug: Once i closed the box, but the white tape did not appear, so couldn't grab it and was stuck.
But all in all a great implementation of one actually simple game mechanic, with nice little animations (e.g. the closing of the box) and good looking environment. It's real fun :-)
Thanks for the feedback, for the box I had to work with hinge joints, and they are a mess that tend to bug a lot. So I'll take a lot at that
Nice simple game, gets quite hectic with the orders :D Good game though :)
Thanks, I've been trying to balance the difficulty to make it challenging but fun, so any feedback on that is helpful.
Great fun ;)
Since I didn't have much time to do a fully fledged tutorial, I suggest watching the trailer/demo video before playing it to get a hang of the mechanics. https://youtu.be/_JgmwgbijL4
Have fun... And don't get automated.
Forgot to mention in my feedback, will post here. I found in-game tutorial very clear and well implemented in step-by-step fasion.