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Pigeon_Delivery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme - How well the game incorporated the given theme. | #113 | 1.581 | 2.000 |
Overall | #126 | 0.988 | 1.250 |
Presentation - How well executed the game is. | #127 | 0.791 | 1.000 |
Enjoyment - How much you enjoyed playing this game. | #127 | 0.791 | 1.000 |
Concept - How interesting or unique the game is. | #128 | 0.791 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
I used the XRI and XR plugins and the XR Integration Toolkit. I made all the models myself
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Comments
Same here. Real shame, but testing and building often is a good idea to make sure it builds correctly for the next game jam. Definitely advice I need to follow myself!
Tried the updated version at at least it loads onto my quest but I cant move or do anything.
That is strange it works on mine. I wonder what is going on. Oculus seems to give me a lot of trouble. I think I might try other build options. hopefully, I will be able to submit something working. If not I guess it's a learning opportunity for me!
Same thing happened to me, the game opened up in 2D. I've had this problem before, and it usually has to do with some settings in the "XR Plugin Management" settings. My guess is either the "initialize XR on startup" is unchecked, or maybe you checked "OpenVR" or "OpenXR" instead of "Oculus" under the android tab.
The game also opened up as 2D, it didn't launch as an actual 3D VR game.
If you have footage of the game that could be rated I'd be happy to rate base on that.
I did seem to hit an export problem. I hope to release a playable version as soon as possible
Sadly the game opened up in flat screen and I was unable to play. 2D not 3D.