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Get Back In The Space Station!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept - How interesting or unique the game is. | #8 | 4.009 | 4.286 |
Enjoyment - How much you enjoyed playing this game. | #13 | 3.474 | 3.714 |
Overall | #14 | 3.575 | 3.821 |
Presentation - How well executed the game is. | #17 | 3.341 | 3.571 |
Use of Theme - How well the game incorporated the given theme. | #24 | 3.474 | 3.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What external assets did you use in this jam?
https://assetstore.unity.com/packages/3d/environments/urban/polygon-city-low-poly-3d-art-by-synty-95214
https://assetstore.unity.com/packages/3d/environments/sci-fi/lowpoly-modular-space-station-pack-141673
What was your favorite part of this jam?
Beeing tired at work
What was the hardest part of this jam for you?
efficiency, clear code
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Comments
Sweet entry! was cool to see another space station entry too but from the outside made it a cool twist of the concept. the game environment was very immersive the scale of the station made it feel vast. and I really liked the camera robot. made me think of hal9000 and space odyssey. the one thing was the audio as other have said but the idea of the robot was spot on!
Wasn't able to complete this one. It took a little while to figure out the controls, but then got used to it. I wasn't able to make much progress after replacing the fuse and being denied entry back into the ship. Audio was difficult to understand. Cool concept and it was fun flying around in space!
Played on the Quest 2
I like this concept and had fun exploring the nodes
I couldn't seem to pull the fuse out .. I tried grabbing it with the grip buttons and pressing the others (break buttons) separately and at the same time .. am I doing something wrong? .. let me know and I will play again.
Only suggestion at this point is for the buttons, I seem to be able to grab them and pull them away .. instead you could write a class that limits the motion of the button by separating the visual element from the physics element and only moving the visual element within two points.
I will try it some more once I know how to get that fuse out.
Hey, it makes me truly joyful and it honors me deeply that you guys played my game and enjoyed it some parts :). I'm very sorry that you had some issues finishing the game... You should be able to press the grip button while you are touching the right, flashing/ sparking resistor on the satellite. Pressing the grip button also turns some part of your hand red. hope it works now and thank you for your kind words :D the resistor/ fuse looks like this: https://www.amazon.in/Deepak-Enterprise-Carbon-Resistor-Resistance/dp/B01MSS8O3N
Ok got it to work .. for some reason when I took the new fuse over and then tried to remove the old fuse it wouldn't let me .. but making two trips did the job and I was able to change the fuse
I liked the idea of flying around in space for an escape room instead of a regular room. That being said, i couldn't turn with the joystick? I had to physically turn my body around which seemed like an odd choice by not offering the joystick turn as an option. Still the concept was good, maybe it didn't need all the silly non-space things from the synty pack but it was still fun to fly around in space.
As said above I'm very honored and truly happy that you liked my game in some parts :D. I never play VR games with the joystick rotation so I just assumed that it's not that important. My next game will definitely include this function so don't miss the next Jam :D. I know some parts are not perfect but this was the first game I made from beginning to end.