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kfog

18
Posts
A member registered Jan 21, 2022

Recent community posts

Although there was only one level, this was an impressive first game for a 72-hour jam.  I have not created my first game yet and was planning to as part of this jam but other commitments got in the way.  If I could have created something like this during the jam, I would have been happy with my result!  Some simple sound effects could help make this a little more immersive.  Thanks!

Nice job for a 72-hour jam.  Was fun to try a few things I hadn't seen before (the hand indicator on the ladder, the bow/arrow subgame).  The lighting oddity did add a cool effect to the game--perhaps something to do with the placement of your light source?

I haven't played gorilla tag yet so I wasn't used to moving around in this way.  Although there was an element of climbing over the wall to get out, this felt a little out of genre for an escape room.  I found myself frustrated by falling off the first few platforms, so I didn't progress to the rest of the course.  Nice use of music.  I could see this being enjoyable for someone with a little more coordination than me.  :-)

Wasn't able to complete this one.  It took a little while to figure out the controls, but then got used to it.  I wasn't able to make much progress after replacing the fuse and being denied entry back into the ship.  Audio was difficult to understand.  Cool concept and it was fun flying around in space!

So much more satisfying being able to move around.  I knew how to escape from watching the livestream, but it was fun trying the swimming mechanic.  I feel like I discovered new muscles in my shoulders!

thanks, I'll try again

Nice little game for a 72-hour jam.  Wasn't overly complex to win, but had some nice mechanics and felt complete with the tutorial and menus.  Well done!

Fun game!  I liked the puzzles required to escape.  I got a little stuck after getting the first box open, but quickly got the third box open after I finally got the second one open.  A teleport option would have been helpful to combat motion sickness.

I really liked the American Ninja Warrior mechanic... would be fun to explore that some more in other games.  I couldn't figure out how to escape though.  I wasn't quite sure how to advance the puzzle.  A little help to get someone back on track could make this a fun little escape room experience.

Some really nice parts of the gameplay.  I got the #2, but wish I could get the rest.

Couldn't figure out how to move/interact.  I could see my flippers and look around in 360, but one time I slowly floated to the top and another I slowly sank to the bottom seemingly without any control of where I was going.  :-(  Maybe something I'm doing wrong? (on Quest 2)

Loved the game format and your use of questions/riddles.  I wasn't sure what was happening the first couple times I got a question wrong, but then figured it out after stepping back from the screen a bit.  I kept wondering what type of monster was going to sneak up on me!  Thankfully, I escaped, but had to play again to see what happens if I didn't escape.  Nicely done!

quest 2

Was funny getting Rick Rolled.  There was a lot to interact with and explore, but I wasn't sure if the interactables had a purpose or not.  Got motion sick after leaving the first room and had to stop playing.

Had trouble getting it to run on the Quest 2

Nice little escape room game.  It was cool that you incorporated references from your childhood--the only one I knew was C.S.  The retro music was cool.  A little more of a puzzle element would make this more challenging/fun.

Wasn't sure how to get it to run in VR.  Will try again if you get the stand alone working.

I enjoyed playing through this.  The music added a great feel.  I liked the voiceovers as well.  At one point after exploring the first room a bit, I wasn't sure how to proceed but then luckily I got a tip about the blueprints.  From that point, the game got really interesting.  Nice work!