Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I love the fact that you used this vintage illustration on page 4 instead of a map like all the rest of us normies did ;D My only complaint about this module is that it seems really combat-heavy with no triggers to role-play a little. But we all know that there are parties that love this sort of game, so it would be perfect for them ^^ What were the "Weird Tales" covers that you received as an inspiration?

Thank you for commenting! If you enter my module's page, you will see the "Weird Tales" covers that I have been given. I actually think my game leans more towards exploration and survival than combat, as fights can be pretty brutal! I also think that many of the random encounters give room for role-playing, as many of creatures are intelligent and can talk. At the end of day, I think it heavily depends on who running the game and who is playing to determine if there will be more combat or social interaction scenes. :)

(1 edit)

Oooh, my bad! I thought that our inspirations was supposed to be incorporated into the 8-page-entry itself and I didn't even check the "screenshots" section for your submission! Thank you so much for the clarification!


And I definietly agree with your last point - it really is all up to the GM and the party ^^