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A jam submission

The Serpent's Iron GripView project page

An adventure module for Shadowdark RPG
Submitted by DannyFist — 12 hours, 41 minutes before the deadline
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The Serpent's Iron Grip's itch.io page

Results

CriteriaRankScore*Raw Score
Inspiration: Effective use of assigned "Weird Tales" cover elements.#333.6673.667
Vibes: Overall atmosphere and feel of the supplement.#513.4173.417
Overall#623.2223.222
Usability: Practicality and playability at the game table.#1062.5832.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The NPC replacement is reminiscent of classic modules like N1 (Against the Cult of the Reptile God) and I10 (Ravenloft II: The House on Gryphon Hill) in a more streamlined way. I enjoy the consistent theming and thorough use of the inspirational material. Good approach to this process.

Developer

Thanks. I could have benefited from doing the whole thing a bit smaller to add polish. Maybe I’ll come back to this to give it the spit and shine it needs.

Submitted(+1)

The Dungeon Web on page 5 is really cool. I like the point crawl aspect of it. VERY USEABLE.

Developer(+1)

I am glad you think so. That is how I plan these things out because I suck at art. I was going to try drafting something up for this jam but I was far too ambitious with the size of my submission.

Submitted(+1)

Nothing like getting inspired by your kids. And a flowchart for layout!

Submitted(+1)

I really like the idea of snakes wearing human skin!  Eeek!

Submitted(+1)

Very cool ideas and such an eerie concept. Also, I love the fact that you can trade with the octopus instead of just fighting it. My players love those kinds of twists

Developer

Thank you! I’m no good at art or cartography so I just tried to cram as much interesting stuff as I could in there.

Submitted(+1)

Love the replacement timer and the die mechanic if they alert the town, very elegant. Also love the snake skin machine, and its fun trying to sort out which Cycles you ended up using!

Developer

Thank you. I always thought the most interesting part of Shadowdark was the real-time stuff so I decided to try it with a “non-renewable resource”