118 entries were submitted between 2024-08-10 04:00:00 and 2024-08-30 04:00:00. 1,578 ratings were given to 119 entries (100.0%) between 2024-08-30 04:00:00 and 2024-08-31 19:00:00. The average number of ratings per game was 13.4 and the median was 12.
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #35 | 3.714 | 3.714 |
Overall | #64 | 3.214 | 3.214 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #67 | 3.286 | 3.286 |
Usability: Practicality and playability at the game table. | #103 | 2.643 | 2.643 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #53 | 3.395 | 3.545 |
Overall | #83 | 3.017 | 3.152 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #90 | 3.046 | 3.182 |
Usability: Practicality and playability at the game table. | #104 | 2.611 | 2.727 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #67 | 3.220 | 3.364 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #73 | 3.220 | 3.364 |
Overall | #83 | 3.017 | 3.152 |
Usability: Practicality and playability at the game table. | #104 | 2.611 | 2.727 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #33 | 3.667 | 3.667 |
Vibes: Overall atmosphere and feel of the supplement. | #51 | 3.417 | 3.417 |
Overall | #62 | 3.222 | 3.222 |
Usability: Practicality and playability at the game table. | #106 | 2.583 | 2.583 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #28 | 3.833 | 3.833 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #29 | 3.750 | 3.750 |
Overall | #50 | 3.389 | 3.389 |
Usability: Practicality and playability at the game table. | #106 | 2.583 | 2.583 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #85 | 2.955 | 2.955 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #99 | 2.864 | 2.864 |
Overall | #105 | 2.788 | 2.788 |
Usability: Practicality and playability at the game table. | #108 | 2.545 | 2.545 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #51 | 3.429 | 3.429 |
Vibes: Overall atmosphere and feel of the supplement. | #68 | 3.214 | 3.214 |
Overall | #78 | 3.048 | 3.048 |
Usability: Practicality and playability at the game table. | #109 | 2.500 | 2.500 |
Criteria | Rank | Score* | Raw Score |
Vibes: Overall atmosphere and feel of the supplement. | #93 | 2.830 | 3.100 |
Usability: Practicality and playability at the game table. | #110 | 2.465 | 2.700 |
Overall | #115 | 2.434 | 2.667 |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #117 | 2.008 | 2.200 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #73 | 3.220 | 3.364 |
Vibes: Overall atmosphere and feel of the supplement. | #94 | 2.785 | 2.909 |
Overall | #102 | 2.814 | 2.939 |
Usability: Practicality and playability at the game table. | #111 | 2.437 | 2.545 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #85 | 3.104 | 3.400 |
Vibes: Overall atmosphere and feel of the supplement. | #101 | 2.739 | 3.000 |
Overall | #107 | 2.708 | 2.967 |
Usability: Practicality and playability at the game table. | #112 | 2.282 | 2.500 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #94 | 2.921 | 3.200 |
Usability: Practicality and playability at the game table. | #112 | 2.282 | 2.500 |
Vibes: Overall atmosphere and feel of the supplement. | #114 | 2.282 | 2.500 |
Overall | #114 | 2.495 | 2.733 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #94 | 2.921 | 3.200 |
Vibes: Overall atmosphere and feel of the supplement. | #101 | 2.739 | 3.000 |
Overall | #110 | 2.647 | 2.900 |
Usability: Practicality and playability at the game table. | #112 | 2.282 | 2.500 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #63 | 3.307 | 3.455 |
Vibes: Overall atmosphere and feel of the supplement. | #94 | 2.785 | 2.909 |
Overall | #106 | 2.756 | 2.879 |
Usability: Practicality and playability at the game table. | #115 | 2.176 | 2.273 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #115 | 2.316 | 2.316 |
Usability: Practicality and playability at the game table. | #116 | 2.158 | 2.158 |
Vibes: Overall atmosphere and feel of the supplement. | #118 | 1.737 | 1.737 |
Overall | #118 | 2.070 | 2.070 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #112 | 2.437 | 2.545 |
Vibes: Overall atmosphere and feel of the supplement. | #117 | 1.915 | 2.000 |
Usability: Practicality and playability at the game table. | #117 | 2.002 | 2.091 |
Overall | #117 | 2.118 | 2.212 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #85 | 3.104 | 3.400 |
Vibes: Overall atmosphere and feel of the supplement. | #115 | 2.100 | 2.300 |
Overall | #116 | 2.373 | 2.600 |
Usability: Practicality and playability at the game table. | #118 | 1.917 | 2.100 |
Criteria | Rank | Score* | Raw Score |
Inspiration: Effective use of assigned "Weird Tales" cover elements. | #119 | 0.289 | 1.000 |
Vibes: Overall atmosphere and feel of the supplement. | #119 | 0.289 | 1.000 |
Usability: Practicality and playability at the game table. | #119 | 0.289 | 1.000 |
Overall | #119 | 0.289 | 1.000 |