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EctoTerrestrial's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #2 | 4.429 | 4.429 |
Overall | #5 | 3.321 | 3.321 |
Fun | #9 | 2.786 | 2.786 |
Theme | #10 | 2.786 | 2.786 |
Creativity | #10 | 3.286 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Likes:
+ Sugarcyube's art is fantastic as always!
+ Having three different characters with completely different move sets is wild to me
+ Movement and attacks are super solid and fun to play around with
Dislikes:
- The objective seems less about using your cool power and more about escaping which discourages the core of the game
- Enemies can feel more like annoyance than like obstacles if that makes sense. With so many around it makes it hard to experiment with your move sets
- The game feel could be a little better regarding fx and sfx. The art is carrying this department hard rn, but some more juice would make it so much better
Most of my gripes with the game really boil down to not being able to play the game as it was likely intended. I have no doubt most of these issues were time related and that AgentY is already planning on fixing these . As for the aliens, while I like the others too, the green alien is my absolute favorite. The additional mobility its attacks give you is super fun to combo with, allowing you to style on your enemies!
Thank you! Definitely will be taking all that into consideration when I update the game. Glad you also like the green one best, he'll be getting a bit of a rework so you can use his other 2 abilities more often as well. I love how everyone likes different aliens best
Pretty cool. Art’s absolutely solid, no complaints at all. I wish there was a lot more juice though. I like the multiple characters a lot, but I do wish their physics differed a bit, if that makes sense, like one could more fast and nimble, one could be balanced, one could be slow and heavy. It also just feels unnecessary to fight the enemies, player is pretty tanky.
Good points, I definitely could change their stats a little, maybe the green guy could be faster but have less heavy and the opposite for the orange one. Big stuff coming to the game after the jam!
Really cool game that's obviously had a lot of passion put into the art and gameplay. That being said, I agree with what paisleypug mentioned, and I want to also add that maybe rather than having tons of each enemy everywhere, maybe just concentrate on having 1 or 2 specific enemy types in specific areas (and maybe lock the player in rooms like you had mentioned on the stream) that way you have to figure out the various ways to beat each enemy type. As it is the enemies are kind of spread out and chaotic, which makes it better to just run through rather than fight them all at once.
However, this is still one of the most polished and deep games (gameplay-wise and artsyle-wise) in this jam, so congratulations on that!
I made the art and I think I did mighty swell (:
I hope we can add more juice to make things feel satisfying, and balance things a bit more, so stay tuned for that!
The art is beautiful, but I’ve still got a few gripes.
3.1 The 1st alien is also vastly better than all of the other aliens, because there’s really no point in fighting enemies. Also, the possess mechanic is weirdly janky, and I only got it to work a few times. I wish I could fly with the flying enemy while it’s possessed.
Yeah, I'm gonna make all the aliens have healing since only the green guy can do it. I think I'll have to nerf the stunning on the Purple alien and maybe buff the other two but I think they're fun too
Also I forgot to add SFX until the very end and just added a few to have something (I'll add more)