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I Don't Know you's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Use of the (optional) Theme | #3 | 3.000 | 3.000 |
Most Innovative Use of Ludonarrative | #4 | 3.750 | 3.750 |
Most Compelling Narrative | #5 | 3.250 | 3.250 |
Most Compelling Character | #5 | 3.000 | 3.000 |
Overall | #5 | 3.250 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I stumbled upon the "Thank you for playing!" ending first. The context it gave made some of the other endings seem sad, like watching passionless creation. The narrator sounds tired. Playing this felt like watching a friend struggle and, depending on the ending, eventually find some peace and comfort. There's something heartbreaking about the line "onto the next one." I wonder what it feels like to other people who played?
The use of music is powerful. I didn't consciously notice the different recordings of the same song until my second playthrough, but I could feel the difference well before knowing what it was.
Why is there a cocoon hanging on my ceiling? Can I pay for housekeeping or bug control service?
Unfortunately your only currency in the game is your questionable emotional state, hahaha.
Initially, I wasn't entirely won over with the writing here. The abstract and ambiguous nature of it all just left me confused more than anything. After playing through some more and finding different paths, however, I started to really appreciate how you almost made me work to find the message in it all. I love the idea of the viewer being not just encouraged but even forced at times to find the meaning of the work for themselves while still being given that push to do so. The "true" ending does do a lot of the heavy lifting in this regard, but I actually kind of appreciate how it clears up everything else by implication more than explanation.
Special shout-outs have to go to the presentation; the animations, strange imagery presented in some of the sentences, and the brevity of each statement really lent impact to the whole thing. Nice work!
Thank you! I actually was worried if the way I put things together was too vague, so I really appreciate your feedback!
You are welcome! I'm glad that the feedback has been received well.
The ambiguity of this game really drew me in, and I really appreciated the subtle animations rather than just having still images. The prose read almost as poetry, which I think served it well; it meant I didn't expect explicit answers and could just sink into the dreamy headspace of the character. I also appreciated that it didn't run longer than it needed to.