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The two main characters have completely opposing personalities--they are polar opposites, even. Surya is reckless and angry where Arche is methodical and anxious; Surya pushes people away, while Arche believes he doesn't deserve others and never attempts to pull them in. However, since they cannot escape without each other's aid, the two form a reluctant partnership. They come to like each other as much as they clash; eventually, their relationship blossoms into a love story, just as magnets which begin in the wrong side are eventually destined to come together (however, although we finished the entire 21 page script, we were only able to implement around half of it, so we get as far as friendship, and then friction again). They are also polar opposites in terms of their goals--in the end, Arche wants to stay in the world they've been trapped in, while Surya wants to leave. However, they come to a final conclusion of ultimate unity, meeting in the middle despite their polarity (again. this part hasn't been implemented yet).
There is polarity in terms of gameplay: player must switch between Surya, to fight through monsters, and Arche, to work through complex puzzles. One main puzzle we utilized is a magnet labyrinth: the player must switch magnets' polarity in order to clear the way to a key to the next room.
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Music by Kevin MacLeod
How many team members does your team have in total?4
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Comments
I really enjoyed the changing angles and gameplay representing the different strengths of the characters (Archie and puzzles, Surya and Fighting). I do feel like some of the story beats go really fast so its hard to comprehend what is going on, but that's to be expected from a 72 hour jam. You can also fall of the map when in combat. Overall a really good job!
The game is well-polished and has a great design. The fighting and the room camera angle changing all come in so nicely with good effects. I loved the idea of having to span 'enter' to go through the dialogs and not having a full dialogue skip button. Really well done in such a small amount of time. good music and art
thanks so much !! Iβm glad you liked our game :) Iβm not sure if you were being sarcastic, but for the future, you can press escape to fast forward through the dialogue if you want to skip it.
The game is gorgeous, but unfortunately was too much text for me. I can see a lot of effort, specially in writing, was put into the game. Congratulations on the submission!
I really felt like it had too much text, though. Maybe the game is just not for me, so take this feedback with a grain of salt haha. But the lengthy wall of text before the first gameplay interaction ever was a bit much for me. After a while I was just skipping everything, making the gameplay itself feel kinda meaningless when it finally came.
I feel like the game did not have me invested in it enough to show me text after text. Maybe the pacing of the experience could be reviewed. Starting with some gameplay a bit earlier could help.
Again, this might be just a issue I felt because I'm not usually into visual novels. Take it with a grain (or maybe a lot) of salt haha. I hope this sincere feedback helps the project :)
totally fair—to each their own! Our game was built around the premise of a visual novel/core story, but itβs definitely not for everyone π and the writing style can be quite lengthy at times, since it was written more in the style of a novel rather than a traditional game π glad you enjoyed the minigame components though, and thanks for leaving a comment !! Weβll take your feedback into consideration π
This game is fire π₯
I loved the art! The minigame aspects were super cool and visually interesting.
thanks so much, glad you enjoyed our game !!