Wow I was surprised at how much fun this was, gameplay was epic. More graphical cohesion would've given it that extra bump as well as explaining the story idea in game a little bit, but yeah this is actually epic mechanically. Loved the surprise floor disappearing - it was also super intuitive, I totally realized immediately "wait why am I losing health?", so good feedback.
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BugBot Beatdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #62 | 3.592 | 3.592 |
Simplicity | #102 | 3.658 | 3.658 |
Sound | #111 | 3.145 | 3.145 |
WOWIE! (Overall) | #118 | 3.184 | 3.184 |
Topic | #138 | 3.053 | 3.053 |
Creativity | #142 | 3.184 | 3.184 |
Visuals | #143 | 3.079 | 3.079 |
Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game is really fun i debuged the boss twice and i want to do it again. I think the particles really help. Just the way he made platforms dissapear was pretty unexpectable, maybe make the platform flash red and white and then dissapear or something to make it predictable.
The game was hard. I like challenge but this was more like jumping around and shooting and hoping u dont die. I like visuals and sound are ok and bot was funy, but next time u should maybe platytest more and think of balancing game fun and fair. Sorry if this is too criticit i just dont like to lie to be gentle. Game wasnt bad it just needed bit of fixing.
Hey!
Don’t worry, we’re supposed to give eachother criticism. That’s how we grow as developers!
I think I definitely could have used a few more hours to balance the game more, and I also should have had other people play test it.
I understand what you mean by “jumping around and hoping not to die”.
Thank you for playing!
very cool boss fight, but sometimes he does his moves too quick that you cant react fast enough
Thank you! I had no idea how to make a health bar before this game jam, I just took a look at this video: https://www.youtube.com/watch?v=gHdXkGsqnlw&t=1s
Good job on on the robot model, I have a very similar boss battle in my game, though its third person. Like Norbert said, it could use a crosshair but good job overall
Quick feedback -> the bugs were the floor goes out from you come across as ‘random damage’ as there doesn’t appear to be any way to avoid them or predict them. I managed to get stuck in the goo one time because I tried to move toward the platform which prevented me from jumping (movement bug).
Took a while to figure out were the theme was (name of bot and eventually the platform bugging out)
The musics was ok… SFX worked.
Didn’t see anything pointing to the cheat codes talked about in the screenshots.
Was probably a bit on the difficult size for a jam game
Funny how you made the art using basic Unity shapes. However, the mouse sensitivity is pretty high, making it quite hard to aim. It was also too difficult for me in general (even on the lowest difficulty) to defeat the bug.
Great music but really hard to play. I wish I had a cursor that would show me where I'm aiming at.
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