Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Sleep tight, don't let the bed bugs biteView game page

Stupid little game made for the Wowie! game jam hosted by Jonas Tyroller
Submitted by dutchlish — 5 hours, 40 minutes before the deadline
Add to collection

Play game

Sleep tight, don't let the bed bugs bite's itch.io page

Results

CriteriaRankScore*Raw Score
Simplicity#913.7213.721
Topic#1113.1863.186
Sound#1492.8842.884
Visuals#1533.0233.023
WOWIE! (Overall)#1722.8602.860
Creativity#1882.9302.930
Fun#2272.4422.442

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted

Nice game! It was a bit too hard to hit the bugs with your mouse. Couldnt kill the ones on one side without the dude being bit on the other side too fast

Developer

Thanks for you feedback! The bugs were indeed a bit small.. if I make a 'post WOWIE update' I'll bare it in mind! Thanks for playing! :)

Submitted

Crazy game :D

Developer

haha thanks! :)

Submitted

Good game :D i love the creepiness!!! 

if you would like to test my game:

https://itch.io/jam/wowie-jam-2/rate/552828

Developer

Thanks! 

Submitted

HOW CREEPY I love this! Super original game, at first I didn't know what to do but quickly realized I had to click the bugs. Really good job! Also feel free to play my game ;)

Developer(+1)

Thanks for playing! Your game was a lot of funf! Made me think of Super Meat Boy :) Great stuff!

Submitted

Props for having a simple control scheme, many games overcomplicated their controls (perhaps ours included haha). Bug hitboxes seemed wrong, and there wasn't enough feedback for killing them. Would be cool if his animation got crazier over time haha but that might be for after the jam I hope! Good stuff.

Developer(+1)

Thanks for playing and thanks for your feedback! Appreciate it :) 

Submitted

Creepy stuff! Reminded me of the 'Junkie limbo' scene from trainspotting. Nice creepy music too. If there's one thing I think could be improved it's that adding a difficulty curve would have been nice. If there is one at least I didn't notice it.

Developer

And it hadn't occured to me but it is a bit like that scene! haha.. I should indeed have made them speed up as the game went on.. Thanks for the feedback! 

Submitted

Loved the graphics! I only believe that it needs a start menu because after the game loads you don't even have time to set your mindset to start! And if the bugs can spawn from more locations it will be better for the game, the 4 spawnpoints are a bit obvious after the first seconds. Good game! If you have a time and can check mine I will be very grateful :)

Developer

Thanks for the feedback and thanks for playing! You're right on both fronts. Will check your game tomorrow :) 

Submitted

Pretty game, fun concept but more spawn points may improve the gameplay

Developer

Thanks for the feedback :) 

Submitted

Nice game! But unfortunetly i couldn`t play it very long because the bed bugs were a bit too realistic for my confort. Nice Animation and music by the way!

Developer

Thanks, and sorry about that! Thanks for playing :) 

nice creepy track! bed bugs ewwww!

Developer

haha you're not the first to be creeped out by the bed bugs!..thanks for playing :)

Submitted

Haha. Pretty funny concept. Enjoyed it a lot. 

Developer

thanks! 

Submitted

Was an interesting take on the Game Jam ! Felt really weird lol and felt like I had bugs crawling on me, 100% messing with my mental health. It was pretty cool, I wish you did not have to be super accurate tho and maybe the clicks could have like an area effect, but it was fun nonetheless!

Developer

Thanks for playing! And sorry for it messing with your mental health..(the realism of bed bugs ;)) haha.  An area effect would indeed be cool and get around the accuracy problem.. also generally I feel it needs some kind of particle on click.. - and then maybe when you splat a bug then a splat stays there to show the splatted bug (though this might take away from the feeling of getting rid of the bugs). Thanks for the feedback! cheers :)

Submitted

I like it! I thought it was fun.

But the timer stopped at 130? And the bugs got really easy there at 130 aswell? What's taht about?

Oh, and also, maybe put the "Mental health" in a healthbar instead, I think it's kinda weird to have mental health represented by a number. But that's just me!

Submitted

Also the bugs were pretty hard to click, maybe make their colliders bigger and making the bug amount more as you get further?

Developer(+1)

Yeah the colliders are the same size as the bugs.. but they are quite small (the bugs).. - could maybe have a zoom function and you can move the camera with the mouse.. and having it increase in difficulty would indeed be a good idea. Not sure if I'll go back and add more features later, but if I do will bare it in mind! Cheers

Submitted(+1)

The way I got so far is because I put on fullscreen so the bugs were easier to press :)

Developer

Still...that's some fast clicking!! :)

Submitted

I mean I got down to 9 Mental health so he definitely took a few hits...

Developer(+1)

Ok but not many.. honestly on a run where I tried my best to get as far as I could (to the 120 seconds) I managed 70 seconds before the end screen! Good work :)

Developer(+1)

Glad you liked it! You're the first to notice that bug haha, it's really difficult to get that far so well done! (I still haven't haha) I decided to just use multiple instantiates in CoRoutines (I thought I'd put 120..oops!) instead of an InvokeRepeating, it's not a particularly amusing bug, but there you go!

I know what you mean about the mental health, I realised this after I'd submitted.. but if I update it in the future will definitely make that a slider instead of a number.. just makes more sense you're right.

Thanks for playing! :)

Submitted

I'll give you a great tip right now:

If you're counting time in the game, don't do coroutines or invokes or anything, just put this in your Update function:

float timer; (not in update)

{

timer += Time.deltatime;

timerText.setText(timer);

}

By using Time.deltatime, every frame it adds the amount of time that frame took.

That's how you make a simple timer/counter!

Submitted

Then if you want to spawn bugs with that aswell you just put another variable called (float spawnDelay) or something and do:

{

spawnCounter += Time.deltatime;

if (spawnDelay < spawnCounter)

{

        enemies.Spawn();

        spawnCounter = 0f;

}

timerText.setText(timer);

Developer(+1)

Thanks Vel, though I normally use a timer function for timers, this one was on the theme Intentional bugs though so decided to do it like this to allow for a bug (though could have done that with a timer function). Like I say not a very amusing or inspired bug but by this stage it was 4am here in holland and decided to just leave it in (along with the timer continuing to count after the end screen comes up). Along with the bed bugs, they were two intentional bugs haha

Submitted

lol okay - so I love how similar our gamejam submissions are in terms of theming; did you create that 3D model for the gamejam?  The gameplay idea of clicking the bugs is an interesting approach that deviates from the direction I went.  It might be interesting to combine ideas to explore more gameplay mechanics for something like this.

  

Sleep tight!  ;D

Developer

Haha! Yeah didn't see yours on the list (though there are nearly 400 games lol). Just played yours, indeed almost the same idea! Great minds think alike! I didn't create the model, (it's credited in the credits) though I did go for a 2D game at first with my own art that looked even more like yours! I just went for a clicker in  the end, but really like your idea of swatting the bugs with different limbs. Combining mechanics ideas could be fun :) 

Two ideas I've thought of since the jam are: 

1) A boss fight.. so that once you've swatted (or clicked) a certain amount of bugs away then there's a pause, maybe a bit of a screen-shake as an enormous human-sized  bug comes into the room and you then have to fight it off while it's chasing you round the room..  (maybe you inexplicably get some kind of gun at this point, or pick one up that was hanging on the wall).. that would add a win condition (at least to my game which is basically just they always drive you mad, just a question of how long))

2) (This may only apply to 3D, though could be possible to reinterpret for 2D).. An option to either play as the human, or the bug (which would then be first person/first bug view), then you get spawned and have to bite the human before you get clicked/swatted. This could be really short (basically just an extra mini-game that it's possible to play for a laugh, you win if you bite the human).. 

2nd idea is more daft, but could be amusing if it was an option (or indeed it unlocks as an option if you defeat the boss bug).

What are your thoughts on other mechanics? 

Thanks for playing! :) 

Submitted

lol love the ideas; my ideas actually came to me from other commenters - the notion of a combo system where after so many successful swats you are able to do some special abilities; perhaps introducing a dodging mechanism where you gotta roll out of the way from certain unswattable bugs; if you bring the mouse as an input along with keyboard; maybe you have a spray can or something you can direct while swatting as well?

Developer

nice ideas! Spray can would indeed be a good idea while swatting.  Maybe with a limit to the spray so that only use it for 'emergencies' when there are lots of bugs on the screen at once, so that you can't just spray the whole time? Would add a nice 'skill' element I reckon :) also a combo element could be really cool 

Submitted

i like the idea but it would be cool if there was some more variety in the gameplay. They come from the same spots and even when i didnt click on them i survived for like 10 seconds. I survived for 60.

Developer

Thanks for your feedback. Indeed there could be more variety in gameplay, I was just up against it in the end time-wise so figured this would do, but if I ever work on it more I'll definitely add more features. Cheers!

Submitted
Deleted 4 years ago
Developer

Thanks! Glad you liked it! Will check out your game :) Cheers!

Submitted

I cant sleep anymore

Developer

Sorry! :D

Submitted

Awww man I fucking hate bedbugs! I really liked the sound effects, the bugs were a bit too small and hard to click at times but that might just be me xD Also I'd be nice if they spawn randomly instead of 4 fixed directions! Good job though, over all I think this was super fun!

Developer

Haha sorry! Yeah had them once years ago and they are indeed horrible! I know what you mean about the randomized spawning, I originally had like 10 different spawn points but that was just too chaotic, but like you say I may have been better just randomizing spawn points along the edge of the bed instead of having fixed points. Thanks for your feedback! :) Cheers

Submitted

Very original and fun, I was looking forward to more ;)

Developer(+1)

Thanks! Yeah I cam to the jam quite late on sunday, so by 4AM monday I decided it would do haha.. but I would have liked to have maybe added more features, like bugs speeding up, bigger bugs that take more clicks to kill, and more actual game bugs (instead of just the one at the end where the counter keeps going after game over) but you get the idea :) glad you found it fun! Cheers

Viewing comments 31 to 12 of 31 · Next page · Last page