I'm curious about what engines and language did everyone use? And why?
I used rust + quicksilver. Simply because I like rust the best of every language I know and quicksilver is one of the few which is designed to compile to WASM.
I chose the RPGMaker MV.
As a beginner in game development, I find the RPGMaker series the perfect introduction to 2D game development.
With a low entry hurdle and great development potential. You can do so much more than just RPGs :D
As always: easy to understand, difficult to master: D
Because of this, I had to use JavaScript to write my own plugins.
I like blueprints, but I've made stuff with Unity and C#. Sometimes I mess around with other languages like JavaScript and C++.
Personally I like using blueprints mainly because of how easy and fast it is to get things done. It really helps in fast iterations since there's basically no Compile/Build time.
I mean like like typing code, but blueprints are just more convenient for me. It's limiting sometimes but it's nothing major. Or if it's something major I could use C++ for that.
If you want to know some opensource game engines:
I've heard good things about amethyst (rust but never tried that myself.
Quicksilver 0.4 also seems to become promising but that will probably never be as feature rich as unity and though I like using the current version I would only recommend it if you want to learn rust + wasm.
JMonkeyEngine is something I also took a look at in the past, it uses java and seems fine. Not exceptional but also not bad.
I used unity and c#, this is my game:
It's always you being attacked by yet another virus. If only there was a way to control it...
In this fun, yet simple game, you play as a computer virus that tries to destroy every last PC on the planet. The only problem is: some people are smart, and have installed an antivirus software. However, it's your job to make sure that the bugs don't get caught and destroyed. Can you do it? If so, try and beat your best time and comment it in the comments section of the game!
This game had a lot of effort gone into it and I would greatly appreciate it if you were to rate it. Thank you :)