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Never Again!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #227 | 3.621 | 3.621 |
Sound | #228 | 3.310 | 3.310 |
Creativity | #405 | 3.207 | 3.207 |
Fun | #430 | 3.034 | 3.034 |
WOWIE! | #430 | 2.966 | 2.966 |
Visuals | #499 | 2.966 | 2.966 |
Simplicity | #542 | 3.276 | 3.276 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
https://opengameart.org/content/tower-defense-theme
Credits
Nioduro
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Comments
Great game, the colors were a little too intense for me.
Its sooooo hard LOL, I couldnt figure out how to progress because I couldn't get past the first couple of traps.
The visuals, music, and gameplay were all good, I would just work on the difficulty curve a bit because the first level was very difficult. Other than that, congrats on a good submission!
Epic and simple game, I like it! The visuals and sounds make the game so much better.
Cool game! It fits the theme very well and is quite creative! The visuals and sounds are also great but the levels are very hard. You should make them easier after the jam.
I got stuck on the first level but the concept's alright. Making the level reset automatically or be something faster to push like the space bar might be nice for a game like this where you have to die a lot. Great job finishing something!
LOVE the game! I can't believe you made it in one weekend! (Please consider checking out my game :D)
The text at the beginning i think is unnecessary, the game is good, the controls does not feel pretty well
The dialog in the beginning was a bit too long for my taste, maybe make it skippable next time. Also the sounds were a bit hard on my ear, but other than that i liked the idea and the levels were quite fun. Nice one!
I really like the Play Button dialog :D
Somehow the left wall from where you spawn in the first level launched me to the other side of the level, not sure if it's intentional. The jump feels floaty, which can be easily fixed. Jonas made a video on how to make better movement for 2d platformers (The title is a bit toxic, I don't want to say that your controls suck, but that they can be improved ;) ):