On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Pothencial

198
Posts
22
Followers
3
Following
A member registered Feb 12, 2019 · View creator page →

Creator of

Recent community posts

Potřeboval bych trochu navést - prošel jsem celou začáteční plochu a nepodařilo se mi s ničím interagovat. Co je první krok, který bych měl udělat?

Nice looking game - the ball texture looks a bit out of place though - a sci-fi looking texture would fit nicely with the environment imo.
The sound design feels natural and soundfx don't feel out of place - very good
The camera movement feels smooth and nice when transitioning between characters, but is jagged when following current character - possibly high fixed timestep?

The game looks and plays well - nice character design and animations!

The attack feels really good and so does the overall atmosphere of the game.
The footsteps got a bit annoying though and the flashlight didn't orient itself correctly when moving.

Very nice submission and congrats on finishing!

Thank you!

There are 27 different art pieces

Thank you for playing our game.

Yeah sorry. That's on me. The frames should display all of the generated arpieces. I just did an oopsie :D

Love the artstyle and the gameplay!

I just wish the movement was from the perspective of the cube. I kept going left / right when i wanted to go up / down and vice versa.

There is no strategy to the game and it's purely about randomness, which is quite frustrating because the gameplay looks really promising.

But apart from that it's really good for a jam game! Nice art & audio and the shop is a welcome mechanic!

Really really good submission! Art and audio are top-notch.

But I think the game needs a tiny bit better tutorial. I got stuck on the first level until I figured out I can also push myself multiple blocks horizotnally. Also I think the concept of playing as a die is underused - I was expecting that some abilites could be only placed on certain numbers on the die.

The movement speed is kinda slow. There's also a delay between when you hit an enemy and when they die, could be just a browser bug tho, and there's no way of telling if I'm actually damaging the spawners.

Like what you were going for and the artstyle!

Woah! Really good submission overall!

What I mas missing was some kind of reset button to put everything in default state and some markers where the sliders are at their 'neutral' state.

Got a request from some evil dude with a magnifying glass which sparked an idea that this could be expanded into something bigger. A really basic gameplay but with a lot going on in the background. Similar to Little Inferno. 

I didn't get the randomization. Maybe there was some ui which was not visible because the game couldn't be played in fullscreen?

What I like is the art!

Rotating could be a bit faster. Also when dashing into a wall it can make the player rotate on its own.

What I really like is the aesthetic retro look!

Really like the stylization & the art!

But what I did not like were the floaty jumps and the perspective - it was sometimes hard to predict where I'd fall.

Love it!

One issue I have with it is that it's not obvious that you can fall out of the map

You have to switch the switches so that in every row and column there are only three black squares with white triangle. You switch them by clicking on them

Done! Now you can play on mac too :)

I know. I didn't do well on this jam and it's very rushed.

mouseX controls the specified game property (sgp) based on the position of the mouse. When the mouse is on the far left side of the screen, the sgp is at its lowest value, when it's on the far right side of the screen, the sgp is at its maximum value.

Same goes for mouseY

Nice Visuals, Catchy music, satisfying sfx

I couldn't get past the first control other object using a keypad section though.

Haha. I used the F1 key just to test the colors. Didn't feel like removing it so I kept it as a feature :D

Really really good pixel art, music. Fun gameplay, great movement. Really don't have anything negative to say.

Very pog indeed. Good colors, music & simple artstyle. 

Great color scheme, simple artstyle.

Some levels aren't that fun because they require long and repetitive action (the level with a corrosive fluid where you have to stack corpses until you can jump on them to cross the pool).

I actually have implemented all Jonas' tips from his video.  There's 0.2s Coyote time & Jump input remember time. The jump falloff when you release the jump key is 0.6 (probably should be lower). The only thing that's missing is acceleration / deceleration, which I agree is important when you want to move just a little.

Eh... about the medium height jump... There's no instance where the game wants a medium jump from you, so that oportunity is kinda pointless to me. With the super jump it's possible, but yeah without it you can either do a small jump / high jump. I'll try to find a solution to this. Thanks though for a descriptive feedback :D

Really great entry. The only thing I can criticize is the volume of the audio, it's too loud, but that's just a nitpick. Great art, fun dialog.

Thanks for the feedback.

I agree with the gun being op and it being just an obstacle. At first I wanted to have a bossfight at the end, but I had to scrap it, because I was really running out of time and I never made a boss before, so it's just a big blob that you have to shoot....

I agree that some platforming sections aren't fun at all, but I don't know where I went wrong with the super jump. Could you please tell me what aspect of the super jump is bad in particular?

Glad you liked the collectables :D

Awesome art and music. Movement speed is a bit too slow imo

Really good art and creative gameplay. Really well crafted. Some critisism: There's no feedback on damaging enemies, at first I though I can't damage them so it was a bit confusing, but that's the only issue I have.

Wow, this is really original and creative. Really great sound fx and idea. The jump is a bit floaty, but it's not really an issue in this game, just a nitpick :D

Great sound fx, good art, really creative.

Really good entry. Great art, great music. Well designed world. 

I agree with every critisism you gave. I really don't know why I didn't bound the abilities to numbers lol.

As for the spring enemies, their AI is quite simple, but yea they're unpredictable unles you know how their AI works. They have a detection box under them and when the player enters this detection trigger, they will try to go to the opposite direction of the player's velocity, but if the player is standing however, they will go straight for the player.

The wind effect for the floating ability is made using a shader (I specifically used Shader Graph), which is quite simple though - I just take whatever the camera sees (I'm using render textures, because Scene Color node didn't work) and offset the red channel by some small number and offset the blue channel by the same number as the red channel but multiplied by -1. Then I just combine the red, green and blue channels and plug it into output.

(1 edit)

As I think about it, I would probably make some background "animation" or something and not a static color... Similar to the background of this game Thomas Brush made (The video is set to exact time, so it should start at the time where he plays the game)

The controls are a bit confusing, but that's the only bad thing you'll hear from me. It's very creative and I think the theme is well implemented

The visuals are really great. Professional looking particles and art. The ressurection looks really good and feels great. Different enemies would make the game more fun and randomly generated obstacles would be also great.

The movement is kinda unresponsive... I assume you are normalizing an input vector to avoid faster move speed when moving diagonaly, but you're using Input.GetAxis() to get the input value. When you want to normalize input vector, you should use Input.GetAxisRaw() (I could be wrong, maybe you are using different input method, this is just my assumption)

Wow. Really nice art. Good music, Controls feel nice and fun levels. Really good entry

I love how the music changes to !!!!!!!!RAGE MODE!!!!!!!! xD

Art's good, movement is okay, but as others already pointed out, but it's way too short (not really affecting my rating).

Visuals are quite nice, but I'd choose a different color for the background. Movement's okay, but I think this game would be controlled better with a mouse. And a better tutorial would avoid confusion among the players

I'm turning 18 and I'll be able to get a driver's licence soon, so this is probably me in a couple of weeks :D

Game looks good and controls are okay, but I'd change some things -

Instead of immediately dying when you collide with the red obstacle, I'd make it so that you have to have some amount of speed before it actually _kills you_

And I'd put the music source on a non destructible object so that it doesn't restar each time the level reloads

Love the music. Levels are really well designed, good looking and the theme is well implemented. I'd change one thing about the checkpoints, you can't see which one is currently active.