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Kyle Martin

87
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A member registered Jun 10, 2020 · View creator page →

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Thank you!

Thank you!

Thank you! I’ll definitely try experimenting with different stats and attributes and criteria if I make revisions.

Health decays based on the number of enemies nearby divided by the number of friends nearby, so the change is more noticeable when the number of enemies is greater. But I definitely agree that a single enemy probably should have more of a noticeable impact and I’ll keep that in mind if I touch up the game. Thank you for the feedback!

I appreciate the simplicity and how easy it was to just start playing. I think some sound effects would be cool.

I like the sound and visuals. The concept is pretty cool too! I think more polished UI and some sound effects would definitely help the game. Overall, I like the submission!

The attractor gun mechanic was a lot of fun. In addition to some of the other suggestions, I would suggest making the doors pop a bit more and change the color of them. They blended in with the rest of the background a bit too much for me. Also, a jump mapping to space or W or up arrow would be awesome.

Interesting concept, I like how you rolled with a simple idea and maximized it. Nice work!

I like the visuals and the concept, but I just think the idea might have been out of scope for the time frame we had. The game does have potential though, it would just need some reworking and a bit longer of a timeline. Next jam I'd definitely suggest keeping it simple and REALLY fleshing that simple idea out to the max. Keep working!

Simple and fun, I'd love to see more levels of this with different upgrades. Maybe an upgrade that allows you to wall jump.

The controls threw me for a bit of a loop and I got stuck on the first spring level. I do like the concept though and I'd like to see a more polished version!

The visuals are awesome and the level design is pretty good. The jump could be polished a bit and the spring felt a bit unpredictable in its behavior. Other than that I really liked it!

I had a lot of fun playing this and thought your concept was clear after reading the menu. I would just suggest an in-game tutorial rather than something that has to be read. The shooting was pretty satisfying too, you did a great job with the sound design.

I like this game! I enjoy turn-based games and haven't seen any in this jam so kudos to you for that. I would just challenge you to advertise and clarify the core mechanic a bit more within the game. Simplicity is always a plus in game jams. But amazing work!

This game is a bit confusing but I do really like the visuals! Definitely a good challenge.

I enjoyed this game, but it was a little confusing at first. I think if you simplify the UI a bit, the game will make a lot more sense a lot faster. But great work!

Really nice narrative experience. I enjoyed it! I think the jumps were pretty good too. Definitely felt some Thomas Was Alone influence.

This game idea is really great! I didn't personally run into bugs on the levels I played but I would definitely try to fix the bugs you are aware of because this game is a lot of fun.

Really impressive visuals. I was on web version and had some trouble getting past the first spikes, but from the screenshots the rest of the game looks just as visually impressive. Cool game!

Definitely gave me that overcooked feel mixed with a retro game. I like the concept and the name of the game a lot. The gameplay is solid, it just needs a more concise tutorial. Great work!

The visual style and camera work are really cool! I also liked how you flipped winning and losing. This was a common implementation of the theme but I really like the way you did it. Great work!

I like text-based games like this, it was definitely a cool experience and the sound design was on point! At some point though I did get a bit tired of the same movements. Overall though, great work!

Cool game! I like the sound design a lot. Also, the enemy tracking was pretty solid. I would just decrease the time of the death screen. Nice work!

I think the visual style was really cool and the movement felt sharp. I think flipping the colors around made things more interesting but I think you could definitely push this game further than it went as far as the theme goes. But overall, great submission!

Having checkpoints in the game would be helpful. But I think the biggest improvement to focus on is giving the player more choices. I felt like I was just going through the motions. But you certainly have good elements to build upon!

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I love the visuals and soundtrack. The gameplay could use a tutorial but I really enjoyed the chill mode. Nice work!

This is a cool game! The controls took some getting used to but I enjoyed the retro feel of it. Nice work!

Really impressive. I love how you fleshed out a really simple idea to the fullest extent. Not much to say other than praise. Awesome work!

Short, simple, and sweet! Good job.

This is such a good idea, one of the best I've seen in the jam.  The gameplay was a lot of fun too.  If you work to polish this you are going to end up with something really special!

The switching mechanic was so solid. This is definitely a gem in this game jam. Took me a bit to get used to it but it was a lot of fun when I did.

The visuals, music, and gameplay were all good, I would just work on the difficulty curve a bit because the first level was very difficult. Other than that, congrats on a good submission!

The music is a tough listen but this game is hilarious and very fun too! I played through a few rounds and really enjoyed it.

Nothing much to say here, this is very impressive. Hats off to you!

I love the art style. I think you'd be able to make an impact and tell a story with your art without having to use many words at all. I think that would be a cool challenge for your next game.