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A jam submission

Sacrifice 2View game page

Puzzle platformer where you need to make replicas of yourself in order to use them as a platform and finish the levels.
Submitted by DamianZ — 12 hours, 34 minutes before the deadline
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Sacrifice 2's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#743.7623.762
Simplicity#1464.0004.000
WOWIE!#1743.5243.524
Topic#2133.6433.643
Visuals#2343.6193.619
Fun#2773.3573.357
Creativity#3923.2383.238

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
I did it myself in FL Studio 12

Credits
Damian

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Comments

Viewing comments 60 to 41 of 134 · Next page · Previous page · First page · Last page
Submitted

Great fun - we've actually gone for very similar concepts but you're clearly much better at level design than I am!

its good, daj mi nitro

Very Good game

Submitted

Very effective visuals, enjoyed the sacrificing

Submitted

That music is FIRE!

Submitted

That music is FIRE!

Submitted (1 edit)

I'm really bad at this game, but it was fun and the Music was great and the art was good aswell. Thank you for that experience man :)

Submitted (2 edits)

Nice concept, very cool visuals.
I was just uncomfy with the controls... for me a controller would be nice for such games :)

But why reset after 3 times? confused me a bit and i didn't see the use of it. To avoid spamming? 

Anyway nice game, props :)

Submitted

I loved this game ! Wonderful polish with the visuals, cool game concept, and nice controls. WOWIE !

Odlicna igra, posebno grafikite.

Dobra e ne e losa, mi se svigja faktot deka sam napravil muzika.

Predobra e igrava mnogu mi se dopagja

Predobra . Grafikite se prubaj za vakva igra i dizajnot e preubav

looool

(1 edit)

Dobra flash igra za tepanje vreme 9/10 👍

Predobra <3 pozz

Mn e jaka

.

Submitted

Classic mechanic but very well executed, the polish is SUPER satisfying. I love the trail behind the cube and the jump sound :)))

Submitted

Soo, obviously went "hardcore" mode since I'm a real gamer! 😎


Doesn't look like it really behaved like you explained though. I could still make three copies at least in the majority of the levels. And even needing to start from the beginning each clone, it was just a time sink and not a difficulty increase.

This seems like the goto take on the theme. And I don't really like it. It just wastes time. Your change of not resetting the player position was a step to the right direction in my opinion though. It also allowed some cool more lengthy jumps since it seemed to give some more momentum to the player.

So pretty much nothing worked on levels from two to I think four or five. Sounds were missing and the respawn key didn't work either. Made it for some super annoying hard locks forcing me to do a full reset quite a few times. It was just too easy to block your way.

Was this pseudo double jumping intended? It saved me so many times and could be used as some nice tactics too.


The controls layout was super awkward to me. No reason really to not add arrow keys as alternative. The jumping felt too floaty too and the movements too quick. It was hard to make accurate movements which were required quite often and failing to do so more often than not resulted in you having to completely restart the level. Not fun!

The difficulty curve was pretty good. Some levels really had some huge skips which made them feel not too well placed on the curve.

Not the biggest fan of blind falls that instantly kill you. And you had these plenty! Few cases were fortunately first be able to be seen from a previous point which was nice.

Looks wise the game was ok. The colors were quite eye pleasing and the overall composition was nice. Of course just simple shapes with post processing isn't anything to write home about though. Could have really spiced it up with some more particle effects, screen shake and so on. And adding a simple squash & stretch animation to the player square would have been a huge. Also, if you wanna do a trail like that, don't let the particle system emit all the time but change to distance based emission. Right now it looks awkward after the player is in the same spot and then moves and the spot is filled with particles.

It was also possible to completely spawn trap yourself. Obviously here too needing a hard reset. 😡

Anyways, good job! 👍

Side note, what the hell is going on on the comments here... 🤨🤷‍♀️

Viewing comments 60 to 41 of 134 · Next page · Previous page · First page · Last page