Play Tale of dead & re-dead
Tale of Dead and re-Dead's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #26 | 4.438 | 4.438 |
Creativity | #88 | 3.938 | 3.938 |
WOWIE! | #164 | 3.563 | 3.563 |
Sound | #164 | 3.469 | 3.469 |
Topic | #175 | 3.750 | 3.750 |
Fun | #478 | 2.938 | 2.938 |
Simplicity | #611 | 3.125 | 3.125 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
The music comes from Kevin McLeod. You can simply copy/paste the credits section of the itch.io page in the youtube description.
Credits
Frelude and Madélou
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Comments
One of the best games i played in this jam, very good visuals.
Thanks a lot for playing and feedback. I'm happy you like it :)
This is the best submission I have played so far. Awesome visuals btw. The first run was not so great for me, but when I discovered all the possibilities during the second run WOW * - *.
Maybe it helps the player when you kill him in the Beginning at least once ;).
Amazing game, you should keep working on this.
One more thing: Maybe you could add a animation and a sound to the enemys that get hit, just to give the player some feedback on if he hit the enemy or not :D.
Thanks for the kind words. The version you played has bugs (I was in a real rush). You had to have different endings depending on your progress. And that was one of the facets of "let's mess with the concept of winning and losing". So I publish a second version with the same content but without critical bugs (WebGL is fixed too). Glad to see you persevered anyway.
DUUUUUDE! this was siick! I really liked the concept! The real game doesnt start until after you die, I had to play the game multiple times to see everything!
The art is super charming, even the web page is incredibly stylized! Amazing work!
Please consider playing and rating my game if you can :)
Thanks you for playing and feedback ! I'm very happy you discovered all the parts of the game. Thanks you so much. (Yes, I will test you game :) )
Visually its got a great style, but as for the gameplay I just kept walking forward and eventually the game ended. I feel like I may have missed out on what I as actually supposed to be doing...
Thanks you for playing and feedback. We want to let the gamer choose his own path between the 3 we wrote. Maybe more paths were created in the same time. Normally you had to meet 4persons minimum. Do you ?
one man grunted at me, then met the dragon. i guess i should try this again
I really liked the style of the game. I tried to go without dying so it was nice to see there was more to it when I died. There's one thing that you did, I had also done in the past, that is to only place instructions on the description. Particularly I tend to test a game just by playing and try to undestand by myself, so I tried every button, mouse click etc.. to activate the shield (Obviously I forgot about shift lol.). There's some bugs that should be easy to fix, give damage feedback, but with the time we got it was pretty good.
Thanks you for playing and feedback ! Yes we definitly ran of time ><'. (The controls had to be introduce at first time) This game need more polish and finition.
Solid presentation! Gameplay itself is not challenging, it seems that enemies run on a fixed loop so there's no challenge there or consequence to dying though.
Thanks you for playing and feedback. It's not the challenge of not diying we would explore but the systeme of diying to progress and not killing people. Depending on the number of people helped, the ending is not the same.
Very impressed with the presentation!
When I died to change worlds, I felt not like I "failed so I progress", but I felt simply "I progressed". So it was not so strong on the theme for me.
I think I hit a bug. The armoured knight very near the start missed me with his sword, then he wouldn't swing it again... so I could not die :(
Thanks for playing and your feedback. I notice the bug i didn t notice it. :)
Hey I played your Game and I'm stunned by the visuals, really cool effect, have to try that out once
Thanks you so much. Yes, you have to try, it really simple to have some results :)
The play button didn't work for me either and pressing any keys didn't help either, but the main menu looked really good and I also like the music, maybe you could export the game for WebGL, that would make it even easier to play. But as I said, the main menu looked very good. xD
Damned. I can't reproduce it. Thanks for the feedback I will definitively check the problem.
I follow your advice and made a WebGL export. (I also fix this damned issue for windows !)
uhhh... The play button doesn't work...
I was wrong. I fell in the trap of "not on my computer". I fix the bug and made a Windows and WebGL export. You can give it a second try if you want.