Starts off real strong but starts getting repetitive quickly, though I genuinely love the concept and sound/music. So I think with the addition of another 1 or 2 mechanics this is a real winner here 4/5
Play game
Till the end's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #100 | 3.912 | 3.912 |
Simplicity | #182 | 3.971 | 3.971 |
Fun | #336 | 3.235 | 3.235 |
Sound | #375 | 3.029 | 3.029 |
WOWIE! | #403 | 3.000 | 3.000 |
Topic | #628 | 2.618 | 2.618 |
Visuals | #668 | 2.500 | 2.500 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
WOWIE Asset Pack and some from opengameart.org
Credits
Ruan Palmeira
Comments
nice game! I got a little confused when it comes to the gameplay but other than it was alright
It feels just as if you were programming the level to follow your rules, and that's super cool. However, in my opinion this game requires players to make a lot of not-so-exciting errors to figure out the perfect timing to complete the level, so they understand what needs to be done, but have to go through that trial and error progress which might get tiresome.
Hello Khud0 thanks for the feedback, I had some bugs while making the mechanics work and left not much time to work better on the levels (typical jam mistake and also had half time of jam due to be working), but I'm taking into consideration all the feedbacks that I got. I'm going to improve it and start updating after the rating's week.
I love your concept, and I think the levels were great. I feel like the potential level designs for this game are endless, really cool idea! I think you should work on the art and polish and develop this some more.
Hello Vitaman NB, thanks for testing my game. My idea was that the player's life would be represented by how big he was, so you have to increase or decrease it's life using the traps to become able to complete the level. Due to time I couldn't represent that very well but will improve it after the 1 week ratings. ^^
Nice proposition. Simple and efficace ! You are in the theme !
Pretty creative, fun, but I don't see how it fits the theme and can get repetitive, but overall, pretty fun! By the way, could you try my game.
Thanks Culinary_Delights, my idea was that the player's life would be represented by how big he was. So to complete a level you need to plan where to take damage and finish the level. Due to having only half the jam time to make the game I couldn't implement some other trap ideas, an item that made you get big again and that made it repetitive, but I'll do so after the rating week. Just played your game and left a comment ther :D
The game is really cool and fun to play. A little repetitive after some levels but the concept is really creative. I love it!
I don't know why but it kept me entertained for quite a while. There are some issues however... There's only one mechanic and there's no way to decrease the timers. But still, well done
My main and only real problem with the game is that there is no easy way to reduce time on the timers. Also, it doesnt save the time between attempts, which is a little annoying.
Hi Dasniper4145, thanks for testing. As of course this is a jam and we got limited time so to simplify and to deliver in time I had to leave it that way, but they are both good suggestions. As I'm still learning Unity, I had some bugs trying to persist data so I just reload the scene. But as I said on the game page, I'll improve the ideia after the 1 week rating.
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