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Blood Magic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #10 | 4.600 | 4.600 |
WOWIE! | #115 | 3.667 | 3.667 |
Sound | #165 | 3.467 | 3.467 |
Topic | #204 | 3.667 | 3.667 |
Creativity | #251 | 3.533 | 3.533 |
Fun | #323 | 3.267 | 3.267 |
Simplicity | #799 | 2.667 | 2.667 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
is there any way to adjust sensitivity? I can only look at the floor and the ceiling
No sorry it was just a quick jam demo :( I was thinking about adding it but time was ending.
Show post...
amazing
Thanks :D
Very interesting game. There is this great horror/gothic feel and also it looks like a throwback to some classic FPS games like doom or... well... Blood :D. I really enjoyed it as a jam game, and I would like to play a full version of this game too. Right now I just feel it's a little too hard and clunky, to be 100% enjoyable. If I wouldn't find a bug where I could just spam "R" all the time to re-gain HP all the time I wouldn't be able to beat it, but maybe that's just my lack of skill. Sound design was also great. In short, while some balancing and tuning could be done, this game deserves top notes for atmosphere, nice way of incorporating the topic and overall technical aspect, especially for a jam game.
Pozdrawiam serdecznie :)
THanks for the whole feedback :D I wasn't aware of the issue with R button :D I'm considering making it longer game but analyzing what I have done in code it would require quite work to make it more stable so who knows :D Maybe time will be on my side :D
exelent game love the art style but the charicter feels hard to controll
Really awesome art style! The sword makes it a little confusing because it seems like you need to be slashing the enemies. It was pretty laggy for me though so could not really get through it.
The art style and the mood is just beautiful. Good job!
THANKS :)
Ayy, beat this one. What a beautiful art style. The movement is really nice, but I'd like to see more feedback when you attack and hit that tell you're that's why you're being hurt. Seems like some people are confused about how your health is also your ammo. I find it kind of odd that you're holding a sword but shoot blood magic. Overall, very nice game. Very impressive how nice you made it look in such a short time.
Ha :D It is not a sword but a wand :D Thanks for the feedback:D
I added your game to my list of favorites from the jam here. Check it out if you want to try some other great games!
Thanks man will check it out !! :D
Cool visual style. Very unique!
Enjoyed playing it.
Thanks man good to hear it :D
Love the visuals of this game. The puzzle aspect with your health, dash and bullets coming from the same pool is a great idea just needs a little bit of balancing. Right now it feels like the player can die without much punishment. Great work!
Thanks a lot . Yeah overall I think if I had more time I would focus more on the different backlash and ways to refill health.
really good job bro
i congratulate you for this incredible game in 72 hours
This style is crazy good and the movement is real nice. It's a bit confusing at first though and maybe the deaths could be a bit more punishing rath.er than just being able to whittle down the number of enemies. But this has potential and is real good for only 3 days of work.
Thanks a lot!!
greaaaaat vibes.
The main issue for me was that you don't lose progress when you die; so you could not care about strategy and just spam.
Would be interested in playing a more full version! (with more levels, polish, and spells)
Thanks :D Plan was that on bigger levels ( later with more time :D) You would need to really plan your deaths as your only checkpoint is the start of the level so placement of bodies would be crucial. Also I planned bodies count upgrades etc.
very nicely done, the game feels good to control especially with the dash.
the knight enemies that took multiple health to kill then only gave you 1 health back are annoying.
and the constant need to move to avoid enemies, but always be 100 accurate to not die to your own bullets is a bit frustrating with platforms.
Thanks :D I was thinking about giving harder enemies greater health refill after death but this was on my Trello list really low just after enemies animation :D
Man, underrated gem. I love the retro aesthetic of this game. It feels really good too!
Thanks :D Appreciate :D