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A jam submission

Worm Impending DeathView game page

A suicidal worm that eats salt instead of food.
Submitted by Rovln — 12 minutes, 42 seconds before the deadline
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Worm Impending Death's itch.io page

Results

CriteriaRankScore*Raw Score
Simplicity#2733.7863.786
Topic#4303.1143.114
Sound#4412.9002.900
Fun#5082.8572.857
WOWIE!#5222.7862.786
Creativity#5742.8572.857
Visuals#5942.7002.700

Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
The music are credited in the game.

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Comments

Viewing comments 52 to 33 of 52 · Next page · Last page
Submitted(+1)

Nice twist on the classic worm game.

Fun to play. 

Submitted(+1)

I feel like the map is way too big, making it really difficult to find the salt. I think it'd be a good idea to either make the map smaller or add an arrow indicator that points the player to where the salt is located. Aside from that, I like the gameplay of having to avoid fruit while constantly moving, it definitely gives a different feeling from normal Snake.

Developer

Totally true, thanks for playing.

Submitted(+1)

Cool graphics and sound chosen

Submitted(+1)

Well I've never heard Beethoven dubstep before :)
Nice job Rolvin

Submitted(+1)

Nice twist on a classic game! At first I thought it was too easy, but then I got to level 3 and boy I was wrong :D

Great job!

Developer

😂😂 Thanks a lot for playing.

Submitted(+1)

Hahaha, I really liked the soundtrack!
It was a really fun experience. I never saw such an inverted snake game before!
I have a few small remarks:
sometimes the salt is not picked up while the snake is in it. You have to be perfectly in the center to pick it up.
Sometimes food will spawn exactly on salt.
It could also be fun to spawn the food a certain distance directly in front of the snake, instead of randomly in the field. This way the player can plan his route less in advance and is forced to have a more active playstyle. I would probably do a combination of this and the random spawning.

Overall a great game, great job!

Developer

Thanks.

Submitted(+1)

This was good fun. definitely had me in "the zone" on the expert level. The fanfare when you complete the level was a particularly nice touch.

Submitted(+1)

Old memories are coming back, nice work! :)

Developer

Thanks for playing.

Submitted(+1)

This game is quite fun, but missing a few feature such as key queuing and some food icon overlap each other, but overall pretty good game

Submitted(+1)

pretty interesting game! the colliders on the food was quite small so the snake had to be exactly in the center of the food icon to pick it up which made it a bit frustrating. Nice submission!

Submitted(+1)

fun game! but very hard.

Submitted(+1)

Pretty fun, but very difficult! Later levels seemed near impossible because of the amount of fruit and the lack of salt. Otherwise, this is neat :)

Submitted(+1)

fun when it started speeding up! Bit frustrating because I didn't know if I was aligned with the food or not ,and food kept appearing in front of me, good theme match!

Developer

Your right the food and salt images were not scaled correctly, and sadly we couldn't make the food not spawn in front of the worm in time, Thank you.

Submitted(+1)

An interesting variant on Snake.

It was quite hard to tell whether or not I was aligned with something, so I often ended up clipping through the edge of a salt pile. Maybe make all the sprites a consistent size?

I don't know what's going on with that music, but I like it :D

Developer

Thanks for playing.

Submitted(+1)

try to avoid having collectibles which are being displayed larger than their hitbox. Makes it harder to aim for them than necessary (talking about the salt in this case). Also, avoid having fruit spawn on top of salt, as it makes eating the salt ineffective.

For the rest it is a good, creative gamejam game.

Developer

We will fix it in future, thank you.

Submitted(+1)

Fun game, fit the topic perfectly! Also like the switch from the classic to remix Für Elise.
Maybe I would either make the salt a bit smaller or the hitbox a big larger. Now I can go over a part of the salt (when it's in "big" state of animation) and not eat it. Otherwise - very well done!

Developer

Thanks for playing our game, yes we will put your ideas into consideration in developing the game later.

Submitted(+1)

Pretty cool! The winning music was a little too loud. And new levels didn't really bring anything new to the table. But it was fun! Like a reverse snake game lol.

Developer(+1)

Thanks ❤.

Submitted(+1)

The munching sound was really good lol. It was cool to see so much fruit but it had me wishing I had a boost option to eat more of it. I also kept missing the pieces of food, maybe make it more clear what tile you are on to better align.

Developer(+1)

Yes, but unfortunately the main goal was to eat the salt chunks, so we also missed eating the fruit, haha.
But did you face your fears or run away?

Submitted

uh..idk so maybe not lol I played not eating the salt, then played eating the salt.

Submitted(+1)

A fun game!

I like the use of the classical music and the switch to "electro-classical" music (if that even is the name). Although the use of Astronomia as the victory song was a bit immersion-breaking.

The game was fun, although it become a litte hard when you get to expert mode.

Either way, good work!

Developer

Thank you
Yes, the music had a great immersion role in the game, I think the level of the developer needs a little bit of focus, but be careful not to eat yourself.

Submitted(+1)

Haha I love the switch in tone of the music. This game is super fun! And I love the simplicity of the idea of backwards snake. I found it super engaging on the third stage, having all these obstacles appearing while you're flying through. This was honestly one of my favorite games of the Jam in terms of fun!

My only bit of constructive criticism is that it starts far too slow. I like that you're introducing the concept, but the intro level takes a looong time even though you start off with only 3 length. I would suggest it more as a tutorial level with a separate option even or try to shorten it even further. I almost stopped playing the game before that first level completed and missed out on the real fun of the game!

Also maybe have the switch in tone be related to how fast you're moving. It doesn't fit super well on the first level for example, but it's a banger for the third haha.

Great job!

Submitted(+1)

Oh, one thing I forgot to mention. The fruit/salt has a chance to spawn on each other, making a piece of salt useless :(. I only noticed this in the third level not the other two. Probably because they're so many more spawning.

Developer(+1)

Yes we noticed this bug but didn't fix it due to time either

Developer(+1)

Thank you
Yes, a good idea that can be applied in developing the game later. We were going to put a detailed tutorial at the beginning of the game, but we ran out of time, since you have reached the third level, we wonder if you ate yourself because of stress?
Hahaha

Wait for our game Elder's Will, which we will release in late 2021.

Submitted(+1)

I did accidentally eat myself a lot xD

Viewing comments 52 to 33 of 52 · Next page · Last page