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painful upgrades's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #107 | 3.750 | 3.750 |
Simplicity | #110 | 4.083 | 4.083 |
WOWIE! | #178 | 3.500 | 3.500 |
Topic | #249 | 3.583 | 3.583 |
Sound | #261 | 3.250 | 3.250 |
Creativity | #378 | 3.250 | 3.250 |
Visuals | #473 | 3.000 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
technically no, since I use a bunch of premade music and just mash all the good part together and the sounds I got from sfxr
Credits
then you shall use my username
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Comments
A very nice and good game, just need to lower the enemies rate and damage.
Its a nice game although the only thing i didnt liked is how much the camera moved, its very hard to focus and do quick mouse movement when the camera is all over the place, other than that its a great game!
well time to dig a grave for my camera movement XD like there is too many problems with it
Nice game! I liked how you had many different kinds of enemies, and I liked the effects for shooting and killing enemies. It all felt really juicy. The simple graphics also really work
Unfortunately I couldn't play this game for very long because the camera moved way too much when you aimed the mouse, and it made me kinda motion sick. Maybe consider toning that down because it makes it really unwieldy to aim and as mentioned before, is kinda sickening to follow the mouse movement
But besides that minor issue, good game well done!
thanks for the feedback and there seems to be alot of complaints about the camera throughout the games I made XD
I think the reason you get motion sickness might be the fact that the camera would offset too far from the player so I apply a script that would reset the camera position to the player :D
WOW THIS IS A LOT HARDER THAN IT LOOKS. Love the simplistic style, and I laughed too hard at the DED screen. Balancing out killing and dodging to heal and let yourself be hit to get money is a tough balance, but overall very fun!
ummm fullscreen maybe?
Nice, really creative and the game was great! The music matched the vibe of the game perfectly and the gameplay felt pretty smooth too. Overall, nice job and well done!
thank you :3
This was a great game! The risk-reward aspect was pretty cool, and it was something I haven't seen in any of the other games I've played -- basically giving players incentive to jump into the mass of bullets in order to get points for upgrades, yet risking taking too much damage and dying. It was a great take on the topic! Also, I really liked the music, and the sound effects and particles were done really well!
My only issue with the game was that opening and closing the shop was a little difficult. I think having an option to bind it to right-click would be a good idea. That way, players wouldn't have to reach over to press V and then B from WASD.
Other than that, really nice job!!
that's a new idea I did not think of thanks :D
i went inside a wall and entered the void while dashing lol
congrats your the first player to realize that XD, I just don't bother about that since one there's no real advantage and two no time :3
or at least the first that commented about it
Thanks for the award but you have to solve this as fast as you can
it makes the game too easy
Man, that was hard and intense.
You don't have much time to think. Basically, you have to survive while getting hit and killing enemies. You can only get 2 to 3 points in a row before dying, so it is almost impossible to get more than that before needing a heal. After some rounds, I got 130 kills and could buy some upgrades.
I really like the concept, matches well the GJ theme.
well it's all about risk since your literally sacrificing yourself to survive, but yeah might be too hard :3