A very nice and good game, just need to lower the enemies rate and damage.
Play game
painful upgrades's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #107 | 3.750 | 3.750 |
Simplicity | #110 | 4.083 | 4.083 |
WOWIE! | #178 | 3.500 | 3.500 |
Topic | #249 | 3.583 | 3.583 |
Sound | #261 | 3.250 | 3.250 |
Creativity | #378 | 3.250 | 3.250 |
Visuals | #473 | 3.000 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
technically no, since I use a bunch of premade music and just mash all the good part together and the sounds I got from sfxr
Credits
then you shall use my username
Comments
Its a nice game although the only thing i didnt liked is how much the camera moved, its very hard to focus and do quick mouse movement when the camera is all over the place, other than that its a great game!
Nice game! I liked how you had many different kinds of enemies, and I liked the effects for shooting and killing enemies. It all felt really juicy. The simple graphics also really work
Unfortunately I couldn't play this game for very long because the camera moved way too much when you aimed the mouse, and it made me kinda motion sick. Maybe consider toning that down because it makes it really unwieldy to aim and as mentioned before, is kinda sickening to follow the mouse movement
But besides that minor issue, good game well done!
Nice, really creative and the game was great! The music matched the vibe of the game perfectly and the gameplay felt pretty smooth too. Overall, nice job and well done!
This was a great game! The risk-reward aspect was pretty cool, and it was something I haven't seen in any of the other games I've played -- basically giving players incentive to jump into the mass of bullets in order to get points for upgrades, yet risking taking too much damage and dying. It was a great take on the topic! Also, I really liked the music, and the sound effects and particles were done really well!
My only issue with the game was that opening and closing the shop was a little difficult. I think having an option to bind it to right-click would be a good idea. That way, players wouldn't have to reach over to press V and then B from WASD.
Other than that, really nice job!!
Man, that was hard and intense.
You don't have much time to think. Basically, you have to survive while getting hit and killing enemies. You can only get 2 to 3 points in a row before dying, so it is almost impossible to get more than that before needing a heal. After some rounds, I got 130 kills and could buy some upgrades.
I really like the concept, matches well the GJ theme.
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